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[CURRENTLY FILLED THE POSITION][UNPAID][ROTALTY] LEVEL-ENVIRONMENT DESIGNER UNREAL ENGINE

A topic by AncientGears created Aug 06, 2021 Views: 298 Replies: 2
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Hello, 

I am Togay and we are developing Adanath game project  (side scroller action adventure game power by Unreal Engine) 

We are looking for 3D Level-Environment Designers

Responsibilities

    • Work collabrated with concept artists and 3D modellers
    • Create the environment levels/maps with Unreal Engine Landscape/foliage features.
    • Use and replace  the props and buildings     into the levels. 
    • Set up the lignting and post process effects. 

Qualifications

  •  Knowledge of  Unreal Engine landscape, foliage features
  • Knowledge Master Materials, Material Functions, Foliage Spawners 
  • Knowledge about lighting and post process effects and use them in the levels. 
  • Knowledge to make water surfaces (ponds, lakes, falls.)
  • Knowledge to use  premade assets' instances  (we are going to use Landscape pro v2) 

REVSHARE 

We are volunteer team. We have decent road map plan and also carefully prepared design documentwhich  has a sales forecast. We are planning to release the beta  level which contains 2 (of about 10 ) episodes in Q1 2022 and we planned  crowdfunding and running the steam page.  These 2 levels' map will be the same and some location where is similar with the elven forest (The Lord of the Rings).   

The project also will be responsible for the revshare with a decent contract which protects the members. 

If you want to have experience with a multicultural team develops remote friendly project, sharing the knowledge, gain a decent network for future projects and enrich your portfolio, this will be great  opportunity.  

PS : For other skilled friends, please contact via discord, everyone wellcome who has interest for our game. (Unreal programmers, 3D modellers, 2d artists) 

A video from last month :  Youtube Video 

HOW TO APPLY

via discord togaykurtulus#6063

via mail togaykurtulus@gmail.com

play batdr fangame

I am sorry i couldnt understand