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Dead of Night

Vlad awakens after years of sleep to find his possessions have been stolen... And now he wants them back! · By blowfelt

New Update Details

A topic by blowfelt created Jul 21, 2021 Views: 120 Replies: 1
Viewing posts 1 to 2
Developer

So, its been a while! It's always been a while...

I manage to get a few hours most nights to get a few bits and pieces done, but it's coming along nicely (even know it's taking it's time!). So what's been done so far...

The main town over-world is in, bar some changes to add a bit of character. This has taken the most time to get the layout right - trying to combine two towns into one was a bit of a task to make it feel kind of natural (if that makes sense).
The sewers are mostly in, needs decorated.
Vlad's castle has been started (he's got his own vamp-pole to slide down!)

interiors are going to look a little different - some of the pictures shown are of inside Vlad's castle, the other from the sewers (that one doesn't look as good - sewers need decorated) that have a lot of black to them - not a major thing, just a nice wee touch and adds to the feel of being inside compared to all the walking about outside!



I also want to work on the music and give it a more 8-bit feel. My initial idea was to have one main song throughout, bar the ending, and never had time to sit and work at it. So, I bought a Mssiah cartridge for my c64, and a SID2SID board so i can get 6 channels out of that wee breadbox instead of 3! That should do my job nicely (just have to buy a mouse and midi stuff 'cause no ones fiddling around on a music sequencer with a Cheetah joystick!).



So, yes! Plenty more to do, still no idea when its coming out. There will me another update when I'm more comfortable with whats done. Been meaning to post an update for a few weeks really, but again there's everything else happening in my own life and the world in general. I'm glad I did hold off though, as I had a look at the main over-world theme song and thought... could do better...

https://soundcloud.com/blowfelt/blowfelt-dead-of-night-a-night

Until next time, keep it cool out there!

Blowfelt


Deleted 1 year ago
Developer

Hi there,

Yes, still working away at the update. Still plenty to do and I want to spend as much time getting it right.

I went back to the original for a playthru and there's so much that has changed AND needs changing.  The town feels like it's own wee town now.  The people will have more character about them - I want A LOT more dialogue this time around. People won't be immediately afraid of Vlad now. I mean, vampires aren't real... right? Just some dude in a cape!

You don't have to eat anyone now.

You can run now as well, plus... fighting stance!

Cutscenes and more world building are going to be added as well. What's with the green crap in the sewers? Why is the butcher making late night deliveries? What's that crying sound coming from the caves? What happened to Barry? And more importantly, where the hell is Vlad's stuff???

The music and sounds are getting a c64 overhaul and the OST is going to be more in line with the type of game I'm making. That SID chip sounds gorgeous!

My only issue is time - I don't have enough of it! Having a full time job and a 1 year old (who is awesome) only allows me time to work at things at night or when I get time off, so it's gonna be a little longer. However a good friend of mine is giving me a hand with some of the coding, so that has helped ease things.

More to come, and thanks for the question!

Deleted 1 year ago