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Chitinous Carnival

An adults only carnival crawling with creative attractions · By and Null

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A topic by and Null created Jul 11, 2021 Views: 5,662
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This topic will server as a guide for using the debug menu in the supporter builds of Chitinous Carnival. Additionally, this list will contain spoilers. Furthermore, unexpected changes to values may result in unexpected behaviors. Finally, the information here will be updated as the game continues to evolve.

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Accessing the Menu

To access the menu, first Start a game from the title screen. Once a game is started, you can then use \ to open the menu or a two finger swipe up on Android.

Available Functions

This table list the various function can be used to manipulate the game state.

FunctionDescriptionDeveloper Notes
add_money
add_lust
add_morals
add_attention
add_intoxication
add_tickets
Add a value to a stat.The result is bounded from 0-9.
set_money
set_lust
set_morals
set_attention
set_intoxication
set_tickets
Set the value of a stat to a number from 0-9.
add_item
remove_item
Add or remove a listed item from your inventory.
add_trap  
remove_trap
Add or remove a listed trap from your trap list.Traps are what trigger scene related to items in the game.
set_seenUsed to tell the game a specific event, scene, or encounter has been viewed.See event flag table for more information.
Currently there is no function to forget scenes. This will be added in future updates.
set_current_eventUsed to force the game to enter a specific eventSee event flag table for more information.
set_current_minigameUsed to force the game to enter a specific minigame.See minigame flag table for more information.
Scene QTE are not considered minigames, to view those use set current_event.
append_historyUsed to append a value to the history box in the bottom middle of the game windowThis function serves no real purpose being exposed and will be removed. The game will not use the history message to make decisions.
has_seen
No operationThis function serves no real purpose being exposed and will be removed. You can view what scene flags are set from the state tree.
Event Flag Table

This table contains all of the available seen flags in the game. However, do to the current design, not all flag listed here have a scene.

NONEUsed to indicate no scene is player.
When used it exits the current scene.
INTROThe introduction scene when the player first starts the game.

INTRO_FIND_A_GAME
The scene that introduces the player to the Quick Shot carnival game.
FUN_HOUSE_00_QUIP
FUN_HOUSE_01_ENTER
FUN_HOUSE_02_HOLES
FUN_HOUSE_03_BUGS
FUN_HOUSE_04_REMOVE
FUN_HOUSE_05_CUM
FUN_HOUSE_06_EXIT
The varous parts of the fun house encounter:
- The introduction to the fun house
- Entering the fun house
- Encountering the glory holes
- Encountering the bugs
- Removing the bugs from the glory hole
- The player cumming from the infestation
- The player and their friend exiting the fun house
FUN_HOUSE_05_CUM and FUN_HOUSE_06_EXIT depend on either scene FUN_HOUSE_03_BUGS or FUN_HOUSE_04_REMOVE being visited to determine what they show.
THATS_ALL_FOR_NOW
This is the scene where I tell you that's all for now and thanks for playin! 
This scene will be removed in a future update. It servers as a place holder for the lack of a proper hub area.
VENDOR_DRINK_NORMAL
QUICK_SHOT
Unfinished and unused scenes that are left over from the game jam period.

FH_FV_LET_BUG_IN
FH_FV_REMOVE_FAILED
FH_FV_REMOVE_SUCCESS
FH_FV_STAY_IN
These aren't actually scene but flags used by the scenes FUN_HOUSE_04_REMOVE and FUN_HOUSE_03_BUGS
These flags will be removed as I re-design how chitinous carnival handles flags for scenes and choices in scenes.
Minigame Flag Table

This table contains all the available flags. Currently there is only one.

NONEUsed to indicate no minigame is being played.When used will immediately quick the current minigame.
QUICK_SHOTWill enter the Quick Shot carnival game.