I uploaded a new game prototype ,and need feedback on it ,how the game feels to new players and is it attractive with its mechanics
Here the game:
"Vandalizer by Hust_writer" https://hust-writer.itch.io/vandalizer
I uploaded a new game prototype ,and need feedback on it ,how the game feels to new players and is it attractive with its mechanics
"Vandalizer by Hust_writer" https://hust-writer.itch.io/vandalizer
I prefer testing webgames or referring to gif/pics/videos on youtube for adding my onpinions on games ...uhm I like the light-effect around the player, maybe gaps as narrowed paths ("frameless doors") could be bit more widen to get the circle around you player at least fit through it too (looks more aesthetic in perfection there)?
Are those ...train's tracks or a lowered 2D-fence when passing those recent gaps?
"to still paint press left mouse button on red circle" could maybe get just lowered or capital letters? I'd prefer the first one in visuals. Spraying graffiti sounds like in saints-row game still cool in scenes, maybe by user's pointer to actually guide the image's outlines? Or that he have to re-draw a quite opacity pic/fonttext, depending if hitting the lines or failing? With optional passing by people, so they could get caught if keep interacting (while not clicking the spray-button keeps them safe, but mind the timer to complete that graffiti)?
Cool timer, does it prefer to 'progress' like a countdown?
Thanks for your opinion very appreciated that ,actually i was thinking that gaps between trains are better to path them like sideway ,but i will fix it ,also got very specific font for the game as for me looks aesthetic ,and timer was added for increasing difficulty and also in real graff people are trying to do things faster ,due to the fact that they can get caught
Also thx for your feedback)