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I Am Overburdened

A silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots. · By Spidi

Blog, Vlog and open development Sticky

A topic by Spidi created Oct 13, 2017 Views: 154
Viewing posts 1 to 1

I documented a huge part of the development of this game :) .

I'm a firm believer in open development, as it helps aspiring developers and may be entertaining for those who are interested in the nitty-gritty of game production. It is not for everyone, I usually joke about how programming games excites me and my friends are bored to death right after a minute I start to talk about my experiences, because frankly many likes to play games instead :D . But I really hope those who like to know how a game is made and what kind-of decisions lead to a finished product will find it useful or interesting.

These days not so many like to read, I get that, I'm the same too :P, so I actually produced an episodic video documentary of the development process too! A development vlog thingy. The first few videos were a bit noisy and not so well paced, but after a few episodes I became better at producing them ;) . I'm planning to produce around two more episodes about the final weeks of work and a postmortem episode.


Here goes the written versions for those how like the quiet moments of reading:

Itch.io - Magic Item Tech Blog - I Am Overburdened

Open for questions about the development process, the videos or any related topic.