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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

[Bug] Over 100 days with 4 total slaves. Turned in 2 for Commoner, they never came back

A topic by landis73 created Jul 06, 2021 Views: 528 Replies: 2
Viewing posts 1 to 3

Include [Bug] or [Suggestion] in your topic name.

For the sake of better feedback, please fill up this form when reporting bugs,

  1. Game version

3.2.4 beta4. official (public version)

  1. Your OS or if you are playing web version

Win10, downloaded version, no web

  1. Bug description

Over 100 days in, paid the gold to make main servant and Emily commoner (Elevate 200) at the same time.   3 days later, they didn't return.   Due to the Autosave being daily, and 3 days gone, had to return to a day 1 save as I didn't have anything else, I had 2 other slaves (4 total).

Lost the game shortly after as the 1st 2 handled cash and food. 3rd was cleaning, 4th was planned to be extra food gathering, but was still working on obedience, as she was being majorly disruptive (health harm) to the 1st slave.

  1. Way to replicate it (if complex)

I have been unable to replicate in a newly started game with no other slaves.    Autosaves overwritten in testing.

  1. Save file (if possible)

Wish I knew how to backup / upload in case it happens again.   Lost the autosave due to the aforementioned testing above.

  1. Any details you wish to add

If this is fixed in a later version that I'm not aware of, please disregard.

I am out of town until next week, so I will not be able to examine possible causes until then. Unfortunately without a save file there is a lack of specific data to identify the cause of what you saw.

When you are in the mansion the save/load menu has a button to open the folder containing the files. Otherwise, the folder can be accessed using the path %appdata%/Strive/saves. Uploading on this forum had to be done by linking to the file stored by another service, like Mega. Uploading on the Strive Discord (https://itch.io/t/284398/discord) is as simple as dragging the file to the window.

The game version you posted is actually the game engine(Godot) version, but only game version 1.0d(latest) uses that version. There is a bugfix mod that can be considered a pre-release of the next version.

I am not able to locate the cause of the problem from the information provided. The most likely cause would be that there was an error during the end of day updates causing the rest of the updates to be skipped. However, unless the debug mod was being used, the game tends to crash when such error occur. Either way, the most relevant code looks fine and the end of day code is the largest block of code in the game. Without the error log from that play session it's basically a needle in a haystack. %appdata%/Strive/logs will keep the logs for the last 5 runs of the program.