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Unity Only auto-size not working?

A topic by robsmithdev created Jun 29, 2021 Views: 314
Viewing posts 1 to 1
(2 edits)

So I just created a new webgl build using the latest LTS version of Unity and when I try to use the auto-size option it tell's me I don't specify the dimensions? There dimensions set inside unity for the build so not sure why this isn't working? Any ideas?
Also when I use the click to launch in full screen the game screen that first loads doesn't show the entire game until I manually click full screen?

Edit: I just tried to also manually set the viewport dimensions to fit what I built my game in and the game doesn't show fully still unless I click full screen?