hi all! i'm so excited to announce the release of going rogue, an expansion for 2-4 players which extends on galactic 2e by riley rethal, a belonging outside belonging game inspired by star wars.
whereas the base game focuses on brave and charming heroes, going rogue takes inspiration from star wars: rogue one to tell the stories of troubled martyrs. it evolved out of my own experiences with galactic, and realizing that as much as i love the system -- enough that our playgroup has written over 100k words of short stories in our setting -- it is not suited to tell those more ethically grey, tragic stories. going rogue adds 4 playbooks, 2 pillars, and a whole new mechanic called group fates, in order to facilitate games that ask questions like:
- how does cynicism serve us as a coping mechanism? when must we counteract it with hope, and how?
- when do caution, principles, and commitment to democracy constrain our ability to act for liberation? when does our willingness to abandon such ideals undermine that which we’re fighting for?
- what is worthy of sacrifice? what might be worth living another day?
while it is my debut ttrpg, i think it has turned out to be something special. i've been playtesting it with multiple groups for months, with my friends and through independent tests by others, and even the creator of galactic herself! i hope you'll consider picking it up and perhaps even sharing it. may the space be with you!
- jess
p.s. the full link is here: https://jessfromonline.itch.io/going-rogue