Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Virtual Reality (VR) Multiplayer Crossplay Prototype! Climb, fly, shoot, and explore

A topic by ZOSUStudios created Jun 16, 2021 Views: 402 Replies: 1
Viewing posts 1 to 2
(1 edit)

I started a 1 person Indie Game Studio called ZOSU Studios LLC recently and this is my first major prototype build for Virtual Reality (VR). 

Virtual Reality Multiplayer Crossplay PC, Oculus Rift/Quest2 Standalone and Linked by ZOSUStudios (itch.io)

This is a prototype Virtual Reality and PC multiplayer game that works crossplay VR with PC, Oculus Rift S, Oculus Quest 2 standalone and linked.   This game also works offline.  Included is a the full game, a lobby only build linked still in multiplayer, and a separate Quest2-standalone APK that can be loaded onto the Quest2.

This build was targeted for the Quest2-linked and Rift, the Quest2-standalone is a smaller build with only the lobby and the city which are both multiplayer enabled.  

As this is a prototype build there are a potentially bugs and not all of the multiplayer elements were fully or properly linked/synced in this test.  I have had a passion for learning game design as a hobby the last couple years and the last few months I took-up virtual reality to see what I could make.  Future builds will be coming with larger focused PCVR worlds and Quest2-standalone worlds with more exploration into multiplayer and crossplay (having potential success with VR crossplay to mobile games), but I wanted to put this build together so that my friends and other people could dial into multiplayer testing of some of my current content.  This content was put together primarily using Unity, Blender, G imp, FreeCAD, and even some 3D models compiled using Photogrammetry Meshroom software.  Anyways there is a lot more for me to learn but I finally know enough to start to compile some playable content (originally my focus was on creating Webgl/html games for mobile play that could be played directly off web browsers).  Also as this is a prototype game I am using a free server service so I will need to eventually disable this build's multiplayer but the offline version will still work.

This game contains the following:

- Medium size and medium density forested island with all climbable trees, multiplayer enabled, bow hunting, and a city included

- Large city with almost all buildings and objects climbable and grappleable with multiplayer enabled

- A small very dense forest island with no climbable trees but basic AI animals, underwater, and dinosaurs with bow hunting

- Interactive multiplayer lobby with a fair amount of custom textures and models (created some low poly adventure areas using GravitySketch), with some beautiful pastel paintings, and with full body player characters along with some 3D images that I turned into 3D models from the beach using photogrammetry, also guns with target practice

-A large sized forest island with no climbable trees or multiplayer

-A test mountain with snow that you can walk through and leave tracks in along with dinosaurs that leave tracks

Video of multiplayer crossplay functioning between PC, Quest2-standalone, and Quest2-linked (Rift equivalence)


VR Lobby Multiplayer Lobby Test

VR Lobby Multiplayer Lobby Test

Large forest test

3D models I made from beach photos I took

Climable trees in multiplayer

Custom pastel paintings (made by my father)

<3