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[help] Long loading times on mobile?

A topic by NinjaDJ created Jan 19, 2016 Views: 774 Replies: 8
Viewing posts 1 to 5

Hey, is there anyway to decrease the load time on mobile devices? I'm running on a high end Android device and the splashscreen lasts a good 20 seconds... Is it just the way the engine is being loaded?
If I can't increase the time is there anyway I can switch splashcreens midway to make it seem like something is going on?

Moderator(+1)

I'm not sure I can give you any magical advice for now.

One of our long-term goal is to let you choose which assets should be loaded when the game starts. You could only load what is needed to display your menu at start (which should be a lot quicker) and then load the rest of the assets while the game is already running. No ETA of when it will be implemented though :(

No magical advice oh no :(

That's okay! I don't plan to fully develop or release my game until around the end of this so it shouldn't be much of a problem for me personally!

Is there anyway I can keep up with development? Like a development roadmap

(1 edit) (+1)

You mean something like that ? ^^

https://trello.com/b/eQUeNKrq/superpowers

(+1)

Perfect!

Moderator (1 edit)

We've got a roadmap here: http://docs.superpowers-html5.com/en/development/r...

(+1)

I just added a link to the roadmap in the introduction thread so it'd be easier to find when browsing the forum.

Moderator(+1)

Thanks! I allowed myself to edit the Skype community group chat into the post too.