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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Slight bugs and slight ideas

A topic by Tailn o wag created May 20, 2021 Views: 224 Replies: 4
Viewing posts 1 to 3
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I encountered 3 slight bugs:

First, with the black hole spell, the juice the monsters leave sometimes stay stagnet in the air, this usually happens if you fly far away from the monsters while the black hole spell is doing it's thing. Secondly, a bug that whenever you get a large jukebox, go to hogan's to shrink it, and then use the "copy weapon" spell, the jukeboxes copied seem to remain the size before hogan's alteration and launches you in the direction the jukebox is being held (if you are a speedrunner reading this, I guess you can use this bug to fly fast without needing flight). Thirdly, you can still eat the monster even if you use a black hole spell, the black hole does not like that and smushes against your face, though this isn't a big problem because I haven't gotten some physic breaking thing from this like the jukebox bug. 

The slight idea:

Maybe have the black hole spells (and other spells?) take juice away from the kill? At least with the black hole spell because it's weird to see the juice come to you instead of going to the dark matter. I feel like the spells using (maybe just some of) the juice it finds would be good for 2 reasons: 1, to make it where you still want to swing swords because you don't get as much juice out of using magic, so magic would act more of a room cleaner than a "get juice fast" scheme. 2, because it really slows down your computer with all of the effects from a big ball of anti-matter gets compounded by the game having the juice try to go to you.

Nerfing the black-hole spell (and other spells?) with getting less juice back might be rude to the mage players though, so take it with a grain of salt (but not the bugs, the bugs are there)

(1 edit) (+1)

I support the notion of the black hole spell not providing any Juice, just as a concept, since it would also give more utility to the "Telekinesis" spell as applied to controlling enemy movement. (With the black hole being predominantly offensive and Telekinesis being mostly practical/support, with the latter making it easier to get Juice while the former makes it more difficult/impossible.) The fact that it also affects performance provides a non-balance incentive to change this as well.

Oh, and that jukebox glitch seems pretty obscure - does it work on any other weapons?

Haven't tested with it yet, but I think it's to do with the copied weapon hitting the hitbox of the original weapon, but because the original weapon is different it acts weird?

I think that not getting juice while far away is a normal thing, as it can happen with pretty much any damage source, and hence I'm not sure if it's necessarily a bug. I could be very wrong though.

I said that because it seems like the juice particles are stuck in the air whenever it is the black hole orb, instead of just not appearing like the rest