I like the game a lot. A little challenging but rewarding when you get the hang of it. Definitely has a lot of potential. I do have some feedback so please let me know the best way to provide it. :) Great Job!
Cool!
Overall, I am very pleased with the game and observe some tiny changes to what I see making it better. Hope this feedback serves you well.
"The enemy type and quantity through out playing does give a nice gradual difficulty curve"
this is the only thing I really strived to achieve. the combination of more ghosts per time, and fewer 1 ups per cat lead to a nice natural acceleration of game intensity for each loop, thank you for feeling the same way.
the gold orbs make you immortal :), you are also immortal when you respawn. There's a lot about the game people might not understand right away, but some things I just didn't know how to convey with fewer words. You know the green button on the game over screen updates your highscore name right? (another player had no idea until I said)
I will admit, the player and cats are from some monthly free content packs hosted by epic, low poly cats and stylized customizable character pack, iirc. I can take no credit for their awesome ability in 3d art software... maybe you can tell I made the ghosts myself :(...
I thought about having ammo be added to the current weapon, and to implement switching, but I had already rewritten the code to deal with the pickups twice over and I felt the kind of carpe diem feel of maybe missing out on something to not die, or making a power weapon go further was good for me. same with the coins, most of them will just de-spawn. if you must know, all powerups are alive for 10 seconds after they spawn (probably about 8 by the time they hit the floor). as for the baby gun being weak, I might make a build where collecting the sidearm sets it per game instead of per life, but idk... the challenge is half of the fun, and the easier the game gets, the less fun it will be... but I get that getting a new gun when you're 3 minutes in can be a grind.
the grey things at the sides of the map are doors, they are locked :)
the baby gun range might get increased, I'm not touching the cursor code for fear that it melts in my fingers :))
thank you so much for playing the game and your feedback, it's very important to me and it must have taken you some time to go through. thank you again!