From playing the game for a short time I have some advice that may or may not sound good. I like this game and it looks like it has a lot of potential. For starters, the game is way too slow. It feels slow in combat and your character is slow in general. It makes me impulsively want to quit since there is a lack of impulse to keep exploring or playing. Since this game is procedurally generated, exploring the vast lands feels quite pointless since for all I know it could be an infinite plain of nothing of interest which it might as well be since it's so unforgivingly boring. I think a compass of some sort with info such as Quest Markers, Shops, and other such things would encourage travel since you always know where to go(or at least a general direction for sure). The combat also lacks a lot of punch in the fact that clicking my first attack skill is so unrewarding and dull it tires me instantaneously and destroys my interest. If there was more audio for attacks, it might definitely improve the feel of combat and maybe overall visceral feeling when combatting monsters. The only other thing I can say is that the UI kind of hurts my eyes. The font and style is neat but I think the spacing is lacking. Basically, more padding for the boxes would be nice as I have an appropriate amount of space to see the text rendered. More of a subjective comment, but maybe the color of the Text could have a setting to be changed? I would like a high-contrast font if possible as that would make reading much easier. Either way, I hope you take something from what I've said and work some more on the game, I'm really interested in where it could go with it's RPG elements.