Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Plasma FREE - feedback requested

A topic by Shifful Studio created May 11, 2021 Views: 359 Replies: 6
Viewing posts 1 to 5

Hi everyone,

We've opened Plasma for FREE for everyone few days ago: https://shifful.itch.io/plasma

We will appreciate your feedback about these topics:

  • Did you had any issues understanding the core mechanics of the game? What do you think about the tutorial?
  • Did you find the game too easy or too difficult?
  • What do you think about the game visually?
  • Do you think we should consider different platform for this game? Web or mobile for example?
  • Any other topic you would like to tell us:)

Thanks for your time,

Shifful Studio

(+1)

Hello,

I played your game and I think it works nicely as a game people could play in their spare time. I think the idea behind the core mechanics are solid. Great work! 

-As for the tutorials, it was good at letting me know how I could lose and how to play. However, I figured out how the rest of the mechanics work just by playing. This is good, as I feel it is pretty easy to pickup and play.

-As for the platforms this game should be on, I think it would work better on mobile or web.

I don't have much else to say, really. Anyways, it's a good game.

Noel K.

Hi Noel!

Thank you so much for this feedback!!!

As for the tutorials, your feedback strengthens our concern, we started working on making it shorter and less cumbersome. Hopefully it will be better soon:)

As for the other platforms, thanks for letting us know, we have developed this game with mobile and touch input in our mind and adjusted it to pc as a POC.  As you suggested, now we think it will work great also with a web version as a lightweight game to play in your spare time with no need to download executables.

Really appreciate spending your time playing and writing this review. Thank YOU!

(+1)

Morning!

I spent ~15 minutes with the game. I found it to be really fun! I love number-based games (I'd take a Sudoku over a crossword any day), so perhaps I'm a bit biased. I have to say, I quickly forgot that I was trying to play this game to review it. It was genuinely that fun and polished! I tried to get on the leaderboard, and got to #11. . . so close!!

  • I quickly understood the mechanic. The only "issue" was that I thought it had to be 3 moves. It wasn't until presented with a "3" and I did "2 +1" to realize it could be up to three.
    • By the by: the tutorial was really well done. I really liked where you let the player try out and find their preferred way to interact with the game. Kudos.
    • I didn't understand what qualified as "Good" or "Nice". I enjoyed when it popped up, but I couldn't readily understand what conditions triggered that.
  • I didn't find it too difficult, but it definitely wasn't easy. I got the furthest after buying more time for level 1 in the shop. Personally, the time is a scooch short.
  • Visual
    • Generally looks good. Perhaps some UI "sparkles" (like the buttons changing color on hover), but, again, that's my opinion. 
    • I enjoyed the game screen: the color changes to match advancement, the buttons. I never focused on the timer, instead relying on the "LOW POWER" warning, which, for me, constantly prodded me to add a sense of urgency.

I think this should definitely be a mobile game. It's got that "hook" (I kept playing. . . ). Does it ever progress to other mechanics, or is it just endless?

Cheers,

Daniel

(+1)

Hi Daniel! 

Thank you so much for this feedback!!!!

  • Regarding the tutorial. It is our bad, at first we required the player a combination of 3 numbers, but in this version we removed this requirement so every combination works. We will launch a new version today with adapted tutorial :) 
  • Regarding the combos (those "Good" and "Nice") indicators, those are actually the levels of the combo. For 3 correct combination in a specific amount of time you receive a "Nice" combo, if there are 3 more before a timer running out you reach "Good" combo and so forth. any suggestion how to make this feature more obvious to the player?
  • Regarding the time, it is really hard for us to adjust it to a good level, so thanks for this suggestion, we will change it accordingly :)
  • Visuals - Totally agree we will add some more "sparkles" :)
  • Currently the game is endless, we are thinking about adding some more mechanics, for example multiplication or other arithmetic operations levels. What do you think?

Really appreciate spending your time playing and writing this review. Thank YOU!

From one number based game lover to another we are super glad you enjoyed our game:)

(+1)

I think that's a great idea! Other "modes" could really expand it to a full mobile game. Just spitballin':

  • Start with addition, then add subtraction, then multiplication.
  • Then get really crazy and start changing it up for each input round: addition, multi, sub, sub, add, multi, etc.
  • If you really want to challenge ppl, throw in fractions!  (;;;*_*)
  • Not sure how you'd make it extremely obvious what operation to perform. . .
(+1)

Those are awesome ideas!!! Agree about the challenge in making it obvious what is current operation, but we'll figure it out :)

 Super thanks Appa's papas :)