I've spent too much time complaining that I let game projects get out of my hands. Whenever I have an idea and start developing it, it balloons in complexity and next thing I know it's a massive undertaking and I lose interest and move on to something else. So this was a project in straight-up simply completing a game, no matter how small I had to keep it. And believe me, it's a miracle this project made it out of development without a full physics system and dialogue trees. But here it is, pristine, fully-realized. I hope you'll see this as some small inspiration to look at your own project, cut out some features, and make an actual plan for how to get it out the door - even if it's not perfect.