So, what I want to do is to create a function that will draw a sprite from the sprite memory, without using the spr function. I want to do this so that I can scale, rotate, etc.
Any ideas?
EDIT: Using lua
yes, you can access sprite memory using peek/poke functions
here is an example how get/set spritesheet pixel
https://github.com/nesbox/tic.computer/wiki/code-examples-and-snippets#setget-sp...