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Feedback on the demo of my game

A topic by Amir created Apr 27, 2021 Views: 279 Replies: 4
Viewing posts 1 to 4
(1 edit)

Hi! currently, I'm working on a 2D RPG game. It's called Parasight. I've created a demo of the game to get feedback from players to improve my game. any suggestion and feedback will be greatly appreciated.
you can get the demo at this link: https://salemir.itch.io/parasight

 thanks a lot for reading my post!

(+1)

Hi Amir! Played your awesome game for a short while :) 

Some suggestions: 

In the tutorial, try to give some more time to adjust after each sign. There is a lot of data to process, (which is great as I could really see your investment in this game) but it takes time to process it, so maybe add some more room to test the features. Better yet, try to merge the tutorial as part of the story. If you can do that, the player won't notice he is inside a long tutorial but progressing in the story and even being awarded with new features as the story continues.

Other than that, you should maybe add some more background music, it felt kind of too repetitive. 

In any case, your game is amazing, I really loved the features like the parkur movement and the wizard spell casting orb.

Hope this review was helpful:)

Shifful Studio

Follow us here or on twitter

(+1)

Hi! thanks for the feedback I really appreciated it. I will consider your suggestion surely. I'm still Improving my game developing skills.

(+1)

Howdy! I just put in ~1 hour into your demo. Please don't take any of this as personal. Here are some observations/ thoughts.

  • Potential bug? I downloaded the game and started it. It went to a screen with Artin talking to me. I realized I wanted some music, so I quit the game (Alt + tab out, then manual close). When I came back, the scene didn't play. Instead, it went to the main menu. I wiped the player prefs in AppData/LocalLow, but I couldn't get that scene back. I'm playing on Windows 10.
  • At the beginning of the game, the textbox says "Write with a pen. . . " I tried to use a mouse to write a name. . . until I realized it was just to type in! It might help to have a different instruction in the box.
    • In line with this, I don't understand why the player writes their name. Once I select a new file, it asks me to write a name again. And then I think I'm assigned a pre-defined name during the game (I didn't see my name during the boss battle).
  • You got good particle effects! The squishiness of the player, the breaking test tubes. . . I enjoyed these interactions. The hit rate is a bit high (I played as a mage), as it took a min of 4 charged hits to kill anything, though.
  • In settings, under Audio, I like that I have instant feedback with the music slider. Unfortunately, the SFX option does not play an effect to let me know the volume level. You can add an Event Trigger component to the Slider. Then choose "OnEndDrag" and drag in a GameObj with a script that has a function that plays a sound effect.
  • In the menu, there are several instances of "It can't be . . . ". The text is hard to read against the background. Perhaps white text with black outlines? You can use TextMeshPro to add outlines. Or use a script like https://github.com/n-yoda/unity-vertex-effects
  • In the demo, there wasn't anything to tell me how to jump. I almost quit at the first obstacle because I thought it was the end of the demo. Unless I missed a sign, then ignore this.

Overall, I enjoy a good Souls-like. You've done a great job with the movement and particle effects. I like the visual style. . . it's simple, but off-putting. . . a lot like Undertale. I had a hard time with the combat, though. I died 3 times against the boss (which I LOVED the fight intro - don't change that), and several times I died while dodging (I was dodging the spikes that went up through the ground, one after another). Keep at it!

Daniel from Appa's Papas

Hi Daniel. Thanks for playing the demo and providing feedback. I really appreciate it.

I will optimize the demo in future updates.

1. I realized that Artin doesn't show if you close the game when he is talking. I'll fix it later. it wasn't a bug. you can delete your savedata by clicking on the trash icon, the game will restart and you can see Artin again.

2. the background is paper, so I thought "write with a pen" would be cooler than "type your name". the first time, the game asks your name but the second one is a name for your savedata. your name will be used in some conversations and when you die, like *Master + "your name" we never die*.

3. thanks, I'm glad you liked the art style. Wizards or as you said Mages are somewhat slow, especially when you cast energy globe spell but you can hit them from a high range. I will optimize the balance of the spells and other stuff in the full game thanks for the feedback.

4. I will add the SFX sounds slide bar in future updates.

5. Already I'm using TextMeshPro, but yes I noticed that, I will fix it soon.

6. you didn't miss a sign but I got a lot of feedback to reduce the number of signs and I removed some of them, the jumping sign was one of the signs I removed because I thought it's not necessary and players already know that or try to press the space button.

and at last, yes I like Undertale and some stuffs in my game are inspired by it.

thanks for all of these feedbacks, it means a lot to me, I'm still learning things. hope to see you playing the full game.
I will consider all feedbacks you gave in future updates.

Best regards, Amir H Salemi