My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, GitHub for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
The team of 3 (and growing) and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!
We have curated a GDD. for more information, please reply to this comment. Here are some details on the project, your input and critique are welcome!
In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment).
Each kill will award a point to the player. Opponents have different collections of points. Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. It only takes one hit to defeat your opponent. Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic