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Fun but not intuitive

A topic by lazypenguin18 created Aug 17, 2017 Views: 202 Replies: 1
Viewing posts 1 to 2
(+1)

Was fun, sound effects were good. I stopped at the lightning boss. Here are my comments from playing on linux:

  • I like the art style and sound effects were solid.
  • I didn't look at controls and I had to quit and look at control list to figure out how to exit the first menu (why can't i press enter/space to continue on dialog?)
  • I couldn't kill the metal soldiers
  • I didn't like the 3 floating "assassin" characters
  • I liked the lightning boss
Developer

Thanks a lot for the feedback!

"I like the art style and sound effects were solid."

I'm very happy to know :-), being the artist, programmer and sound designer is not easy.

"I didn't look at controls and I had to quit and look at control list to figure out how to exit the first menu (why can't i press enter/space to continue on dialog?)"

I agree, controls on keyboard should be more intuitive/standard.

"I couldn't kill the metal soldiers."

Yes, you can't kill them, it will be more clear why when the story progresses.

I didn't like the 3 floating "assassin" characters

They are there to teach how the aiming mechanic (auto aim for the most distant enemy inside the circle) works. But it only actually works in the hard difficulty, and the hard difficulty is too hard at the moment, so I have think better about these enemies.

"I liked the lightning boss "

Nice to know! If you play the game a bit more, I would love to know how far you played and in what difficulty mode.