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Weapon Master VR (UE4)

Weapon Master VR is a comprehensive weapon, pickup, and locomotion UE4 blueprint system for the HTC Vive. · By Heavy Diesel Softworks

Directional Locomotion without having to press down the touchpad

A topic by caramelo1 created Aug 14, 2017 Views: 262 Replies: 1
Viewing posts 1 to 2

Hey, I'm looking at the BP_VRCharacter blueprint for where I can change it so that I dont have to press down on the touchpad to move. What I'm going for is a locomotion similar to Pavlov/Onward. One of my controllers has tracking issues when pressing on the trackpad around 3 o'clock, so I'm looking to avoid having to press down on the pad for it to register movement. I hope this makes sense, but I can clarify is need be. Thanks

Developer

Sorry for the delay.

You have to remove the branch in the movement input section of BP_VRCharacter that requires Thumbpad down to continue as well as remove an identical branch at the beginning of event tick. I will provide a tutorial on Monday to show how to do this and keep some other logic intact (its a bit more complicated than just deleting things.


Is this something you would wish to have as an option in future versions of weapon master vr?