Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

[Feedback Request] "A Blue Flower" - Feedback on MVP

A topic by naramel created Apr 13, 2021 Views: 233 Replies: 5
Viewing posts 1 to 4
(+2)

Hi! In the last 2 weeks I've made a sprint and put together a MVP (or prototype, I'm not sure if it's one or the other). It's got the basic core functionality of what I want the game to be about, which is free flight on a 2d metroidvania-like world. It's still got many graphical and playability flaws I intend to get to, and I also haven't implemented every mechanic I wanted to see in it, but for now I'm looking for feedback on how can I improve and where can I go from here, if anybody would be so kind to check the game out ^^

I'm particularly puzzled on game and level design. I've tried out a few different ideas, including puzzle-platforming, exploration, etc. but I still can't nail that "free flight" feel I was going for.

So, if anyone is interested in helping me out, you can play the game on:

https://raulboo.itch.io/uma-flor-azul

And for anyone who reads this, you’re awesome, and keep doing your best ;3

Hi! I just played your game for a bit, I didn't get far, though. I really like the little protagonist, it's cute and fun, the music is fitting as well. I was a bit confused with the controls - the wings didn't open when I hit Z, I tried combining it with the jump control, but again, it didn't really work, so I was stuck quite early on.
Regarding the overall look: I wouldn't mind to have some more graphic elements (maybe there already are more of them, but I didn't see them yet), the straight blue sea seems a bit too "flat" for me (maybe some wavey "outline" could do the trick) and I think it would be more relaxing to the eyes, if not every part of the landscape was "textured"/"patterned". I hope this helps, I'm looking forward to play it again. :) Keep up the great work!

(+1)

Thank you so much for your feedback! <3

Now thay you're saying it, a simpler design for the tiles might really look a lot better, I'll definetively take that into consideration! Also I'm sorry the controls weren't straightforward ^^;, I still have got to make a tutorial to convey it better, but basically, as you open your wings holding Z, you'd control the direction of flight of the protagonist with the arrow keys (as if he was "swimming" on air, dunno if that makes sense).

Thanks a lot again :3

Hi raulboo, I like the cute vibe of the game! I think the player bird is a little hard to see and control tbh. I think I understood what you wanted to do with the wings - kinda like a gliding mechanic, but right now it feels like he's rocketing downwards and is a little difficult to steer.

I also agree with bobfox about the art, nothing much I can add there. That being said, I'm not a big platformers fan and the best thing I would suggest about design is play games with the gliding mechanic. I think King's Bird is a good example. But I'm sure you can find a lot more!

It takes a while to nail a good mechanic, but keep at it! I wish you all the best!

Thank you for your feedback! ^^

I'll be iterating some more on the flight mechanic, it does need some polish. I really should check out The King's Bird again, had played in the past, but I wanted to do something different in this one, exploring gravity and momentuum instead of a slower gliding. It's a good point of reference though, and I might look onto more games that implement flight, even though I have found few that try to do something similar ^^;.

Thanks again <3

After a while, I've released a new build on this project! I've reworked the graphics, the design, the flight mechanic, and I've also added a short storyline to the level! I would really love to get some feedback from you guys on this new version of the game! ^^ Cheers

https://raulboo.itch.io/uma-flor-azul