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TextureLab

Procedural Texture Generation · By njbrown

AO texture different on sphere model from others

A topic by NiallTracey created Apr 05, 2021 Views: 309
Viewing posts 1 to 1

I just started playing with ambient occlusion, and I was suprised to find that the sphere interprets black as 100% ambient occlusion, but the cube, plane and cylinder all treat white as 100% ambient occlusion. (As far as I can see. Maybe I'm missing something.)