The extension is working fine for me, but one of our developers reports that our game is crashing without an error message when Apollo is included in the project. From prior experience, this usually happens when someone is lacking a required DLL that an extension relies on, and I notice in the manual that it does say the extension is 'linked dynamically in all cases'. What are the required libraries?
(Incidentally, when having trouble with this in the past, the only reliable way I found to prevent such errors was to statically link my library - do you know a way of checking for the existence of a required library ahead of time in GMS1 so that a meaningful error message could be shown to a user? Or whether a try catch block would automatically pick up such an error when we move to GMS2?)