Hello there, Gabriel here from Brazil.
As a soccer freak and gamedev aspiring professional, I've been trying to create a highly customizable soccer simulation game for a year or so now. After facing every kind of hurdle in the way, I reluctantly decided to lower my aspirations for now, starting a penalty taking game in the last months instead. Working alone end up transforming me into a generalist, starting out some years back as stadium 3D modeler for FIFA 14/15/16. Passing through a lot of coding, Unity specifics, 3D animations, image manipulation, logo creation etc.
I'm here looking for possible partnerships to join forces in this endeavor, if you share the passion for the sport and/or the technical challenges involved in the creation of this type of game, let's talk! In the short to mid-term, my goal is to finish and release the penalty taking project on Steam, eventually expanding it to other types of set pieces if possible. After that, hopefully I'll not be alone anymore, so depending on how many pieces of the puzzle the penalty game will clarify, a new attempt to the main project could follow
Here you can see some of the prototypes and other stuff that I created over time:
FIFA stadium models: Home Park, Highbury and Elland Road(never managed to export it to the game).
Kit editor prototype: A kit template editor prototype, with saving, creation and deleting system.
Penalty shoot: Small footage of a penalty shoot.
AI vs AI indirect match simulation: An indirect simulation system for matches involving the AI clubs.
Generic club badges: Some English clubs badges that I made a while ago, unfortunately I was told by a lawyer that almost all of them are not generic enough and will need to be reworked...
Control ball: A ball control attempt using root animation and IK, the result is very bad, but I decided to show even so.
gabrimo#0139 is my Discord if someone wants talk there.
That's it for now, thanks for the space.