With Rats will kiss the gunner's daughter we’ve wanted to take on the challenge of generating a game with content created in a simple and functional way. Firstly, we turned the Ludum Dare Game Jam 39 theme around, taking “you are running out of power” to mean the social kind of power, and not the mechanical or physical interpretation of the phrase that the mind first goes to. Also we’ve created a game environment that puts a lot of focus on human behaviour.
Power is and always has been in fragile balance. Human nature makes us ambitious and greedy. Dive into a high-seas adventure as a ship’s captain that must solve the problem of an imminent mutiny.
We strongly recommend you to write down the information you aquire in the game. The sailors will say many things and it may be hard to remember all of it.
It's our first time in a Ludum Dare Game Jam, and also the first game we've released in a Jam (the first one was... well expectedly bad).
Thank you and have a nice day!