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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Difficulty

A topic by Imper1al created Aug 01, 2017 Views: 9,417 Replies: 6
Viewing posts 1 to 6

I am trying to play through this game, but I am getting absolutely rekt by everything.  I have no idea what I am doing wrong and due to a lack of tutorial on how to operate the combat system, I can't figure out how to get better.  I really want to play this game because of both the interesting art style as well as premise, but I keep losing during every fight.  Can someone help me by telling me how to not get anally annihilated every encounter?

Thanks

(1 edit)

As of now the only stat that seems to help effectively in combat is strength, so just run a strength build. *edit you'll have to watch your BALANCE stat too. If an attack is colored red do not use it, if it is yellow you may get away with using it but will likely have to guard to regain balance next turn.

Another way is to learn taunt and pacify your enemy once they are aroused enough. This won't work on goblins, unicorns, and the ogre afaik.

Thanks, that helped a lot, but does this mean that as of now, all classes other than the warrior or paladin are severely gimped?  I originally tried playing the enchanter, and it went awful.

(1 edit)

Comparatively, yes, I would say so. I have managed to get by with the thief class although I couldn't consistently beat the orc (I may have squeezed one win out after boosting strength if memory serves).

I can't speak in detail about the other classes rn, as I can only remember doing submissive, pacifist play throughs with them. But I think Majalis said he planned on rebalancing combat soon, especially fixing the way mounting currently works. Glad I could help you

I have to disagree. Ranger or thief absolutely dominate because of the high agility stat, and that translated to high balance/no unbalancing from moves. Ranger in particular is amazing because the perception stat is high enough to let you know what the enemy's next attack will be, so you can plan accordingly.

Essentially, go ranger and invest in the Faster and Harder perks, and parry/fade away/slide/vault the fuck out of everting. The perception stat let's you see when you should riposte, which if the enemy attacks while you do, their attack is countered and their bleed damage counter goes up. If you En  Guarde and your agility is high enough, you outmaneuver them and they lose balance.

Ranger class for the win!

Developer (1 edit)

Hey - we'll have a tutorial/combat description eventually.  Some key things to watch out for - using a move in yellow is putting you at either low stamina or low stability, using a move that's in red will cause you to trip or collapse.   Enemy attacks can also push you over (or in the case of Gutcheck, wind you) so if you use a move that leaves you in low stability and the enemies hits you hard, you'll go down.  The easiest build to use right now is a high Strength one - but you can get by with high Magic or high Agility as well if you use the right abilities.  

The basic mechanic of the combat system is the Stances - pay attention to what Stance you're in and you'll be able to figure out what moves you can use in each Stance, how to move between Stances and when it's advantageous to do so.  Using strong unbalanced attacks in quick succession will throw you off balance and make you trip, so know when to shift gears into a more defensive stance and catch your breath or your footing is crucial.

EDIT: didn't see the other replies before making this one - most of the advice was already given.  We're going one stat a time and giving them their stand-out features, so far Strength and Agility are the only ones to have a complete go at that.  Agility is very easy to cheese with currently - certain skills will let you trip the enemy, avoid damage while switching stances or even attacking, and crucially disarming the opponent, which will make their attacks do less damage and cause no bleed (although this is less helpful against enemies that can't be disarmed, like the beast girls).

Thanks to both of you guys, big helps.  I appreciate it.