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[Programmer][For Hire] Developer looking for work with an Indie team

A topic by wilsonhodgson created Mar 12, 2021 Views: 172 Replies: 1
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Hi, I'm a game developer who's experienced with a whole suite of game engines, and developer tools. Unity is my specialization.

  • I'm very comfortable using project management tools, and version control tools (git) to assist communication and organization within the project.
  • I can whip up good looking static websites for things like documentation in a less than a couple days.
  • I have a good number of connections to a variety of 2D and 3D artists who have worked on games before should you need to find one.
Check out this Trailer

for the project I most recently worked on.

If you like this, I also recommend you check out my website where I talk more about the experience I had working on it. I love making all kinds of games, learning new technologies, going for hikes, and just straight up playing video games. A big reward for me working on a project will be getting to play the game I'm working on, but I do need to be payed in order to afford living expenses.

For contacting me, email at


send me a message on discord at Crumbbum#8482

Hey, Programmer!

My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, GitHub for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4. 

The team of 3 (and growing) and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!

We have curated a GDD. I have added you on Discord. Here are some details on the project, your input and critique are welcome!

In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment).

Each kill will award a point to the player. Opponents have different collections of points. Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. It only takes one hit to defeat your opponent. Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic

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