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Could the level "Dragon" be reworked?

A topic by No14Now created Mar 05, 2021 Views: 389 Replies: 4
Viewing posts 1 to 3
(+1)

There's 2 bits that are the problem. The big room and the very end, where you have to jump on top of the house looking thing. Those 2 bits just don't work like the rest of the game and are really annoying and unfun to play, at least compared to the rest of the game, which I like a lot.

A average level takes me about ~2 minutes to get through, I got stuck a bit on one level, can't remember which rn and it took me about 4 minutes to get through. I just completed the level Dragon and it took me 1815 seconds to get through. A half an hour on a short level. Big open rooms are not this game's strengths and are just grindy to clear, the rest of the game with its short pathways work way better.

Developer

Glad you liked the game and thank you for the feedback! A few people have mentioned that large room, I guess I had taken a more puzzle approach when making that one, the solution was to hit bottom left corner, ceiling, floor, next room. I do see how the rest of the level isn't as puzzle based, so I'll be sure to add something there. Though, I think you are the first to mention the second last room, is it getting up to the triangle or is it jumping up from the triangle that is annoying?

(+1)
It was getting to the triangle which caused the most issues in that area.

Yeah, the empty room in Dragon is way too much of a difficulty spike. It should definitely be saved for later.

Developer

Fixed in v1.0  o7