a short experimental game about meeting god at the end of the world.
hey, long time lurker, first time poster – i'm kolo (@koloquials) and i design games with a heavy emphasis on thematic storytelling – nice to meet ya! this is entry number one in a series of short-form games tackling the theme of fate: existing within it, making peace with it, rejecting it. lavender is a tranquil game that feels out some mechanical questions i wanted to test in regards to conveying player choice.
if you're interested in my design process, i love to talk about things on my twitter, or would be down to field any thread inquiries or comments on the game too – here's the twitter thread about lavender in particular!
thank you for reading and giving my game a look, i'd absolutely love to know what you think!