I'm not new to coding in general but am about 2months into unity development. I've made "games" before (I use quotations because they are concepts), the game I'm currently making is a project that I really want to commit to, though I'm a student so finding lengthy amount of time to develop my game is tricky. I'm about a month into this game and its really enjoyable to just work on it. The game is very "base game", this s because in like 2 weeks maybe a weeks time I'm going to polish it and upgrade the story and I'm currently working on cutscenes. The game in question is Sightseer, set around 1550 (near to Henry VIII period of ruling England) and is about mercanaries and some more story in which I'm working on. There is a sort of glimpse demo I guess you could call it, this means there is nothing too it and is just a look into the demo. I don't update my game demo unless I feel I made good progress so I'll update here. Thanks for your time, have a wonderful day!
Added: 23/02/21 Better complete mission objectives? (where you go to finish mission, like the red capsules in gta sa). Polishing Enemys. Fixing Story timeline and placements. Changing npc after completing mission.
Added: 24/02/21 Mission Tips. Camera change for dialogue. (didnt have much time and was burntout from last month)
Added: 25/02/21 Added Npcs. Continued Mission tips for latter missions.
Added: 02/03/21 Added more Enemy bandits. More NPCS. Baked Lighting. Added Player home. Around 30% noww!
Added: 04/03/21 Changed dialogue to a subtitled one with no interface. Roll on F. Death Screen. Mission View (Uncharted 4 chapter show i think)
Added: 08/03/21 Changed and modelled player character. (not much as school is back at it again.)