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[Art] [Quest Design] [Game Balancing] [RPG] Looking for Project Collaborators

A topic by bstinger created Jul 13, 2017 Views: 180
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I'm currently in the process of making a relatively simple(yet large) RPG (through RPG Maker MV, though if you think a different platform is better I'd be willing to try it out), and am looking for people to join with me on this project to help with things such as, Quest Design (coming up with ideas), making NPC dialogue more realistic, combat balancing, and art design (I'm an awful artist and feel the game needs to not use the base sprites). As well as having others to encourage us to work on the game and finish it faster than if it were just me solo developing. 

A little bit about the RPG, basically it's based around the college experience, specifically one you would find at Texas A&M University, and the people/things you would experience on your way to earning your Aggie ring, or in this case your Aggo ring (since its not officially sanctioned by the University). Currently you start off as an Engineering Major, and get skills/abilities that fit it, and through out your journey you have essentially free roam on all of Campus and each classroom has a Course in it(aside from the dorms, that will act more as side quests and miscellaneous areas). I understand this is a big project since I want to eventually incorporate every building on campus but I want to start small at first and see how the game is received. What that means is currently I'm working on a demo of the game, that takes place solely in one dorm on campus, that I plan to offer for free to anyone who wants to play it, and then try and get some funding for making the full game. (I've got a lot of other things I want to add into the full version of the game (you can email about those other ideas), such as Major specialization (think things like Nuclear Engineering vs Mechanical Engineering). 

Since this is going to be a free demo that we'd be making, there would be no pay to start off with, but any profits that the game does make/funding that we get would be evenly split among all collaborators (taking out things such as, us not finding someone who wants to do the art for us so we have to hire an art team, instead of having a dedicated one). 

If you're interested in working with me on this, send me an email at, and I'll respond back as soon as I can.