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Feedback for Unconventional Trailer Sound Choices

A topic by Marzar created Feb 12, 2021 Views: 156 Replies: 2
Viewing posts 1 to 2

I made a trailer for a fractal generator, abd thought my sound design was pretty cool. However, my girlfriend HATED it. What do you guys think? 

https://drive.google.com/file/d/1-a3ER0FZhVoXucDZK3oLNfUqu8YIu2iO/view?usp=shari...

(1 edit) (+1)

I certainly don’t hate it :-)

Correlating musical notes to progression in a fractal as you draw it is very interesting, and I think it works! For the sake of a trailer, I’d add some background noise/music…maybe? Because you’re using a musical scale, you might be able to make your actual demonstration be musical enough to not need anything further; however, in the trailer there is a lot of dead air.

One note I will make, though, is that it could be louder and the recording could be a little crisper. Games like Proteus and Fract OSC pay more mind to their sound design because it’s a main feedback mechanism.

This looks very intriguing. If it were me, I would explore the dynamic between the fractal and the noise each iteration makes.

(+1)

Hey thanks for the feedback! The deadspace aspect makes a lot of sense, as does the crisper sound design choices. Thank you for such a thoughtful post! I will check out the games you mentioned to see if I can glean anything :)