Today, after years of development, I launch the first demo of my game Mono No Aware. I'm super excited to hear what people think of the game, the themes, and the crazy characters. My hope is, that through a fun, challenging game, I can create empathy in and for people with anxiety and depression.
Check it out here - https://stevenden.itch.io/mono-no-aware
"Mono No Aware is a single-player, narrative-driven, RPG where players go on a journey of self-discovery to escape from the depths of an anxiety-riddled dungeon. Players take control of June as she is transported to a world where all of her anxiety has come to life. To escape this dark dungeon, players must rewire June’s brain by fixing panels scattered throughout the world, each representing a painful thought or memory."