If you find any bugs or issues please comment here and we'll try to fix them!
Call your friend from worlds away and solve tasks together! · By
Hi! I love the art and concept of the game, it's so cute!! I'm not sure if we were doing the puzzle wrong or not, but I wasn't able to match the image of the character with my friend's set of characters (the ones with the hats and spots). For some reason it doesn't generate a character image that exists with the set of characters on the other player's screen. Is this a bug?
It could be! It is hard to tell without looking at the game itself, if possible, do you have a screenshot of what you saw in both your screens? Knowing the exact level and codes for you and your friend would help me troubleshoot it as well! But I understand if you cannot.
Another thing it could be is that the direction the character is looking does not matter, so maybe there was a character that matched it just was looking a different way and that threw you off?
Were you able to solve any other puzzles for that map? If a puzzle was generated bugged its very likely that others did as well as consequence, the way puzzles is generating is by following the exact same steps on both games, so one thing off will make everything else be off as well.
Hi Jaime! Firstly, me and my husband played the game and we loved it! I just wanted to say as well that we experienced this bug where the hamster wasn't available. This only happened once and we didn't get a chance to get screenshots but it might be something to look into. Otherwise, I really love the game (although my husband thinks that there should be more difficult penalties for mistakes...I like it the way it is!). Thank you :)
Hi! Thank you for playing! I think I found the bug! Earlier in development there would be a set amount of hamsters, but then we changed it. There is a rare chance that it will try to put the solution hamster in a non-existent hamster in the map; I'll try to upload a fix asap
Glad to read you like it too! Regarding penalties we were thinking of a time penalty if you are playing with countdown on, but it is not something that can be applied to most of the puzzles, so we tried making it so if you don't get the answer right away, or you mess up, there's still a time loss in one way or another;
Hi! I was excited to play this with my husband but each time we went to connect to each other (a total of like 5 times or so) we could not find the landmarks that it said would be on out maps. Or if we went to the locations it was just completely different landmarks. I assume we just didn't connect right or something, but we put in the others codes easy... I just don't know why it was not working :(
Hello ashleylleo!
Have you checked if you are also playing on the same level?¿ If you have selected a different level than the other player, even if you put the codes correctly, the game won't connect properly. Also keep in mind that maps are swapped! (just in case) So you have your partner's map and viceversa.
When it asks if the coordinates are correct, these values have to match, if they do then the connection should work.
Hi! Thanks for reporting this. Did a quick test and it's not happening on my end. In the meantime:
Thanks for the crashlog! Will look into it.
Do you see a window popping up or nothing at all? A known issue is that using a Nintendo Switch Pro Controller will have the game flooded with random inputs and block it from starting (if you see a window open) , so disconnecting any controllers might do it.
Do you happen to know if this device is 32 bits? Game Maker dropped support for it not long ago and I forget if Telemochi was part of that or not.
Let me know if any of this helps, I don't mind recompiling the game and see if that does it.