- Very, very pretty. The art direction is consistent and overall really good, the video animations are also not something you see often in RPGMaker games. Something to double-down on on a possible sequel, specially since the creator is an artist.
- The design is very lackluster, even for a walking-around-the-house simulator. Very unclear and random what you have to do to progress - I think I spent 20' inspecting everything twice before I noticed that I had to look at the sofa... which triggered the story cutscene, because reasons. Tip: Make whatever you need to interact with always be exceedingly obvious - even if it looks obvious to you! Making it a different colour (usually yellow) does wonders if it's an inanimate object.
- Why no saving? Having to redo everything to see the different endings gets old real fast. Very quick thing to fix in an RPGMaker game too.
- Still a strong first foray into making a project independently. Thumbs up!