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Most profitable crafts to sell

A topic by Ony created Jul 06, 2017 Views: 6,412 Replies: 4
Viewing posts 1 to 5

What do you think most profitable to craft in order to make 10k for 3rd tier of WorkShop?

I found myself tires are good, but you need many worms to craft those, so they not so easy to craft in big counts.

Developer

Frankly, we didn't expect players to actually go for tier 3 worktables in this build. Heh. But yes, the bigger ticket items nets bigger profits.

Deleted 6 years ago

There is just nothing to do then :P chopping trees, mining stones etc = just grinding, so i was hoping i will get something new in tier 3 :)

p.s. is there something can be done with vehicle? i crafted it but didn't find where to use.

btw farming relics very boring process at this point, maybe you will consider to change it to something else (in sense of how it works) as after 2-3 times getting there it actually became annoying.


Fishing in other hand realized much better then in Stardew Valley - much more intuitive :)

I'm also going for tier 3. I don't think it'll be too hard, just a bit grindy since I imagine most of the money will come from selling stacks of stone from the mines and crafting any copper commerce guild requests for extra money.

As for mining for relics vs fishing... I actually enjoy the mining (though I think there needs to be more color contrast in the abandoned mines, though I wish I could hone in on more than one relic at a time. Maybe instead of "renting" the jetpack and goggles any time you go in the mines, they could be equipment that you actually have to make inventory space to bring with you, and you can work on upgrading them as well. Give the jetpack a glow in dark areas, increase the distance at which you can spot relics, increase how many relics you can hone in on at once, install an aura estimator that makes different relics glow a different color, etc.

On the other hand, I find the fishing system extremely boring and unsatisfactory. SDV's took some getting used to, but I enjoyed it with the right setup, but it definitely wouldn't be right for this game. I think the base system used is good, but it definitely needs some more work. It feels a bit more like modern Legend of Zelda fishing, but what Zelda has going for it is controller vibration, which is really great at giving subtle cues. I'm mainly thinking of OoT and Twilight Princess here, but regardless. Perhaps having more sound cues to mimic that would be good.

Update: I hit tier 3 today. What I decided to do was just farm for copper (and tin, which pops up when you're mining for copper) and for awhile set 2 furnaces constantly all working on bronze bars, always topping them off each time I picked up any, and turned them all into bronze pipes. Doing the math between bronze pipes and plates, it equated out to a value of 26g per either way, so it made more sense to go for pipes since they only required 2 bars per pipe to craft versus 3 for the plates. I kept 1 of my furnaces open for crafting guild commissions, usually glass or stone bricks since I wanted to save my copper for the more profitable bronze pipes. Selling these to the guild every time I popped in to grab or turn in a commission, I racked up the money pretty quickly.

If you are able to find the small engines in the mines (I can't seem to so far, and I've been looking nonstop), then you could also build the dee dee vehicles. Their value is 2800g (seen on youtube where someone completed one). It doesn't appear that they are usable in game yet, so might as well sell them. I found the most time-consuming part of trying to make mine (only missing the dang engine ugh) was getting enough of the fibre plant to make 20 fibre cloth for the top, but you can forage a few of those each day usually.