Defensive Structures
Structure | Base Health | Health Upgrade 1 (wood) | Health Upgrade 2 (stone) | Base Damage | Damage Upgrade 1 (copper) |
Wall | 90 | 135 | 180 | ||
Tower | 120 | 180 | 240 | 2 | 4 |
Gatehouse | 120 | 180 | 240 | 2 | 4 |
Economic Structures
Structure | Consumes | Produces | Base Time | Tools Upgrade 1 (copper) |
Brickworks | 2 Mudbrick | 15 turns | ||
Farm (normal soil) | 3 Wheat | 60 turns | 40 turns | |
Farm (fertile soil) | 3 Wheat | 30 turns | 24 turns | |
Bakery | 1 Wheat | 1 Food | 10 turns | |
Lumberyard | 1 Log | 4 Wood | 30 turns | 20 turns |
Mine (copper) | 1 Copper Ore | 30 turns | 20 turns | |
Mine (limestone) | 1 Limestone | 30 turns | 20 turns | |
Smelter | 1 Copper Ore 2 Wood | 1 Copper | 30 turns |
Time
Bronze Age is turn based. The game aims for 5 turns per second, though as the game hits performance problems this may slow down.
Each house consumes 1 Food every 300 turns (in 1.2.5 it is every 600 turns).
Each barracks consumes 1 Food every 300 turns for each warrior inside.
Wealth
Source | Wealth Provided |
Farm, Brickworks | 0 |
House, Wall Health Upgrade 1, Wall Health Upgrade 2, Tower Attack Upgrade 1, Tools Upgrade 1 | 2 |
Storehouse, Bakery, Lumberyard, Training Grounds, Pasture, Trade Depot | 4 |
Tower Health Upgrade 1, Tower Health Upgrade 2, | 5 |
Mine, Smelter, Wall, Barracks | 8 |
Gatehouse, Tower, Tradehouse | 15 |
Copper Statue | 23 |
Upgrade wealth is cumulative. If a wall is upgraded to Health Level 2, then it provides the wealth from Health Level 1 and Health Level 2.
Migrants
- If your total population is below 20, then 4 times a season 5 migrants will arrive at your lowest population settlement
- Otherwise, twice a season migrants will arrive at your settlement with the highest Wealth Per Capita. The amount of migrants will be based on that value, aiming to add enough population to drop Wealth Per Capita to 5. If the settlement's Wealth Per Capita is at or below 5, no migrants will arrive. These migrants will only arrive at settlements with 0 homelessness.