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Apollo Red | A Top-down Experimental Minimalist 3D Shooter

A topic by PenteCost Studios created Jan 24, 2021 Views: 236
Viewing posts 1 to 1
(3 edits)

Apollo Red | Early Game Concept

via GIPHY


Bring all the smoke
Battle Aftermath

Firing Secondary Weapon, 'Golden Sun'

Alt Fire

Angels make chase

The Angels make chase!

The great sage and seer Ogun has peaked into the future and in his great disappearance, a final message to the so-called Eternals of the cosmos; "For the end of days is finally upon us, the end of all things that there ever was, and all things that will ever be, for a great void spreads across the cosmos, in its wake, a trail of death and destruction. What faith lies for us beings who have never known death? Where do we  Eternals go when we die ? " 

Young acolyte, a final task for you. Journey to the center of the cosmos, deliver a final message, pass on our legacy.

!!! LINK TO DOWNLOAD !!!

Controls::

Only Mouse and Keyboard Supported at the moment.

  • WASD | Movement
  • Left Mouse Button | Shoot
  • Right Mouse Button | Dodge Roll
  • Q | Block
  • Z | Melee Attack
  • X | Interact
  • C | Fire Secondary
  • Numpad 1 | Melee Skill 1
  • Numpad 2 | Gun Skill 1
  • Numpad 3 | Melee Skill 2
  • Numpad 4 | Gun Skill 2

Apollo Red is one of the many video game prototype projects catching dust on my computer. It's an unfinished buggy mess, practically unplayable and there I say it, barely stable.  It was intended to be a small project to learn 3D game development in Unity. I can't really call it a complete 'video game', if anything, it's more like an early game concept. It's just a collection of ideas splattered all over Unity in no coherent order, with me trying to make sense of it all.  Give it a try, be gentle and tell me what you think, all constructive feedback is welcome.