Apollo Red | Early Game Concept
The great sage and seer Ogun has peaked into the future and in his great disappearance, a final message to the so-called Eternals of the cosmos; "For the end of days is finally upon us, the end of all things that there ever was, and all things that will ever be, for a great void spreads across the cosmos, in its wake, a trail of death and destruction. What faith lies for us beings who have never known death? Where do we Eternals go when we die ? "
Young acolyte, a final task for you. Journey to the center of the cosmos, deliver a final message, pass on our legacy.
Controls::
Only Mouse and Keyboard Supported at the moment.
- WASD | Movement
- Left Mouse Button | Shoot
- Right Mouse Button | Dodge Roll
- Q | Block
- Z | Melee Attack
- X | Interact
- C | Fire Secondary
- Numpad 1 | Melee Skill 1
- Numpad 2 | Gun Skill 1
- Numpad 3 | Melee Skill 2
- Numpad 4 | Gun Skill 2
Apollo Red is one of the many video game prototype projects catching dust on my computer. It's an unfinished buggy mess, practically unplayable and there I say it, barely stable. It was intended to be a small project to learn 3D game development in Unity. I can't really call it a complete 'video game', if anything, it's more like an early game concept. It's just a collection of ideas splattered all over Unity in no coherent order, with me trying to make sense of it all. Give it a try, be gentle and tell me what you think, all constructive feedback is welcome.