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Hexadots

A topic by OleksandrMykhailenko created Jan 17, 2021 Views: 264
Viewing posts 1 to 1
(1 edit)



Hello, Itch!

I'm an indie Android developer. It's my second try to create a game for Android. I want to share with you the final result and interesting developing stages.
I decided not to use game engines like Unity and implement everything using just standard Android SDK. Also, I tried not to use any libs and create all logic and algorithms for the hexagonal field by myself.

Previously I didn't have experience creating the design, all I did before - to implement what others have drawn. Thank God I found Figma. It has a low entry threshold. ;)

Main gameplay features:
+ Classic connecting the same color dots or objects mechanic;
+ Game field is hexagonal grids;
+ 4 game modes. Each brings unique game objects and the way you can interact with them. Each mode requires a unique tactic to succeed.
+ Survival game mode. The difficulty of the game is gradually increasing. It will not be boring.
+ Power-ups for critical situations.

In total, it took me 4 months to develop. I worked on this game in the evenings and weekends. 3 months for main logic, game features, and basic UI/UX + 1 month with a designer for the final improvements.

By the way, I have screenshots of how the design has changed after I start work with a designer.
https://ibb.co/FhvVCXX
https://ibb.co/ZVShpff

If someone is interested in testing this game - you are welcome.

I decided to share with you the results of my work. If someone is interested in how I did this or that thing - write, and I will answer. Also, any feedback is appreciated.


https://oleksandrmykhailenko.itch.io/hexadots