Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hyperspace Dogfights

Jet-combat roguelite, occasionally with swords and 300+ other items to strap onto your jet. · By sleeper_games

Apparently, what i called "active shielding" a few months ago was just a bug.

A topic by GlitchAnims created Jan 16, 2021 Views: 189 Replies: 2
Viewing posts 1 to 3

Just wanted to drop by to say that i came back to the game after not playing for a few months, and i was surprised to see that something i used to call "active shielding" was not working anymore. I looked through the changedog.txt, and turns out, about 9 updates ago, version 1.164:

- Fixed pretty dumb bug causing player shield to overcharge whenever it charges to full

Kinda disappointed, since i totally thought it was a feature. I would take risks, taking lots of damage, to receive an increased amount of extra "active shielding" when i was back at full. It even had a neat graphic effect of a shield around the ship, but i guess that's the end of that, huh? Made for a neat little mechanic to be honest, but oh well. Dumb bug, dumb player, it seems.

Developer (1 edit) (+1)

The dumbness was all on my end I assure you (+ instead of =). I agree that the mechanic is neat, maybe I'll turn that into an item at some point.

Developer

Hardlight Crysalis now has this effect. Good call!