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More Ideas (Sort Of)

A topic by Snowballersin created Jan 11, 2021 Views: 454
Viewing posts 1 to 1
(4 edits)

Hey there, here are more ideas for this game, I would recommend Hot-Keys as an option for the fighting system, so that way it be quick for the player to press a certain move in a battle that will be faster to use.

For example:

#1 or A Keyboard button: Move #1

#2 or S Keyboard button: Move #2

#3 or D Keyboard button: Move #3

#4 or F Keyboard button: Move #4

#5 or G Keyboard button: Move #5

#6 or H Keyboard button: Move #6

J Keyboard button: Jerk Off to Opponent


The Hot-keys can be customizable for the player if they need to change it so it be easier to use when going into a fight. Also these Hot-key key-board functions can be used for the Castle Guards defense game. It is adjusted from left to right instead (ex. 1:2:3:4:5).

I notice the empty alleyway in the Wheelcum that is been used only for the Underwear Thief that only shows up randomly at night. So why don't we make it a small market that shows up every night. 

One Store sells Candles, Dildos, and Anal Beads. These can be used for one time use like the Potions, but the difference is these items be can used again for another battle. But it depends on the opponent on what toy they favor.

Example: This Opponent likes using the anal beads. (+5 Virility to Opponent for 2 Turns)

This Opponent doesn't like small dildo (20 HP Recovered to Opponent)

This Opponent likes Large Dildo (+25 Virility to Opponent)

One Store sells Potions, Elixirs, and Special Lubricant. These can be used as a huge advantage in battle but at a great cost to Robin.

Example: This elixir gives Robin 100 Virility for one round, but Robin must take +10 HP for 4 turns.


One Store sells Clothing like Leather Straps/Jackets, Boots, Caps, and Harnesses. Now there two decisions for this option:

Simple One: Customizing Robin on what he wears for eye pleasure, and nothing is affected in this game.

Complex One:

Now I know this seems complicated, but what Robin wears to a fight might determine how the Opponent will react to what he wears. If the Opponent is attracted to what Robin wears he will be distracted and might lose focus on Robin. If the Opponent is offended by what Robin are wearing, the Opponent will either be disgusted or angry by what Robin wears.

For example: The Opponent loves what Robin is wearing (+2 Virility towards the Opponent per turn and the Opponent does less Virility to Robin (+10 instead of +15 Virility to Robin for example)).

The Opponent is disgusted of what Robin is wearing (-5 Virility towards the Opponent per turn and the Opponent does more Virility to Robin (+20 instead of +15 Virility to Robin for example)).


Each store-owner Robin can can get an item for free by playing a game of Strip-Lucky to win the item, but sacrifice an item if Robin losses (Weapons, Butt-plugs, and Cock Rings only). (One once in the market per night)

Or

Trade a/an item/s that is gives a discount to that item that Robin is buying (Weapons, Butt-plugs, and Cock Rings only).

For example: Robin bargains an item for 1/2 off, he must sacrifice a Steel hammer.


So each of the stores will be selling only a short amount items (3 minimum to 6 max for each store) that are random with tagged prices that are random as well.

For example: One item would cost 15 Diamond Ore one night, but sell only for 12 Gold Ore instead in the next night.


Anyways, these are my ideas for now, and again feel free to comment about them.