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Snowballersin

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A member registered Oct 03, 2020

Recent community posts

(1 edit)

I remember in the early version of the game (Trust me, I am playing the new version right now, do apologize in advance if there are any changes to the game's story.) that I played and was mentioned briefly, Ghart was talking about the repairs of his ship that were almost complete. 

If, in Robin's story, Ghart's ship is fully repaired, I would think there would be a future DLC. 

Here of some of my suggestions.

Isle of Man (Real Island, look it up)

Though it would be renamed differently in the game, this island in fiction is populated by men who are gay. Gay men who were deported/banished from their country/towns to the sea by ship and dropped off onto an island far from their homelands, never to able to return. Isolated from the rest of the world, they self-govern themselves to create/build a flourishing society. Similar to Wheelcum but more upscale because most men come from Upper-class roots.


Island/Land of the Dragons.

 What if Robin takes a ride with Dodoro (literally) to an island where he once lived? This island is occupied by male dragons that usually live out their years by pleasuring each other day and night. But sometimes, by random chance,  a ship full of exiled gay men is shipwrecked near their shore. The dragons treated and took care of them. In return, the men treated the male dragons with pleasure. So now, the dragons more or less treated these men as pets.


Nomadic Gay Giants

A small collective group of Male Giants was exiled from their tribes for being caught doing naughty stuff to another male Giant. So their group goes from one location toto avoidable avoid being hunted by their tribes. Now they want a place where they live in peace. This group can be sailing on a very large ship or walking through the mountains.


Gay Pirates

Yeah, the title says it all. I think their flag would be a Skull with two dicks at the bottom to form like crossed bones/swords (get it?).  These Pirates capture Robin from Gharts Ship, who becomes a slave to the Captain and his crew's sexual desires. They return to their island, where they keep all their "booties" (Treasures  and Men) in their cells. 


That is it for now, will re-post more in the future if I have any more ideas that pop into my head.

Mind you, and this is only optional. Take this story ark/ideas with a grain of salt.

I was wondering if Robin can be converted to a Dark Kight.

At night, Robin goes to a location where the Dark Knights spawn. He encounters a Dark Knight, but this Knight is different. It had not only a glowing Moon and Sword crest on its chest armor from its aura but also had dark ore studded on the Dark Knight's shoulder pads and gauntlets.

Now, mind you, this only happens if Robin is defeated, and the last action is being fucked by a Top Blue/Versatile Red Aura Dark Knight's cock or sucking cock of the Green Aura Knight (Which is incredibly rare) and cum when reaches Climax. After the defeat, Robin wakes up at home but staggers from getting out of bed and feels something dark coursing through his body. He will have a meter saying how much of this darkness is occupying his soul.


Option #1 Finding a Cure:

There is a way to counteract this. Speak about this situation to Horace at any time at which the dark meter is filled too, and Horace will ask Arthur for a special book that was long lost. Arthur is having trouble finding the book, and with some references that he did manage to find, he might know where the book might be.

From here, a new location will appear on the map. It will be another temple-like structure in the forest. From what Arthur had said, the book is situated at the top of the pyramid on a pedestal that only appears at night. Once Robin tries to get the book, he is confronted by a Dark Knight. If Robin defeats the Dark Knight, Robin obtains the book but is invisible during the day (Dotted outline of a book). Giving the book to Horace, since it is very powerful, it can only be opened and read at night. Horace says it will take several days to find a cure.

Once Horace fully reads about Robin's situation, Horace explains to Robin how he got affected by this. Certain Dark Knights (Black ore studded shoulder pads and gauntlets.) have a special type of cum produced from the Dark energies coursing through their bodies. Once the Dark Knight releases their special cum into any orifice of any normal soldier/man defeated in battle, their soul/aura is converted slowly to the Darkness. These types of Dark Knights are rarely seen in battles and wandering. If confronted, it's best to flee, but if you wish to battle it, you must defeat them at all costs.

Once Horace finds a cure, he will ask you for the ingredients for this cure. Once Horace creates the cure, Horace then tells Robin to find Giant Lloyd and bring him to his brewing basement.

Once Robin can get Lloyd to come at night in Horace's brewing basement, Horace says, like the Dark Knights, the only way for Robin to get rid of this dark sickness is by someone drinking the cure and cumming the concoction into the affected person. Giant Lloyd is the preferred person since he has a similar body and cock size to the Dark Knights. Confused by this, Robin sees Horace giving Giant Lloyd the glowing concoction. Without hesitation, Giant Lloyd starts drinking the cure. The liquid makes Giant Lloyd's aura glow white, accumulating aura energies into the ball sack.

A screen prompt will pull up, saying that Robin has to have Giant Lloyd reach climax. The cure is only one shot. If failed, Robin has to repeat the same process, creating another cure and doing the same procedure again. 

If Lloyd reaches climax, we will see new screen slides of  Giant Lloyd fucking Robin and cumming into Robin. Giant Lloyd's glowing white cum goes into Robin, and Robin's body glows white as the dark aura from inside Robin leaves his body and disappears. Robin kisses Giant Lloyd once Robin is glowing fully white as a thank-you.

By the time it reaches morning, Horace appears again, saying the ritual is a success. With the cure inside Robin, he is immune to the power of the Dark Knight's cum.  Horace says he will bring this breakthrough in defeating the Dark Knights to General Grant/Captan Benton. Robin thanked both Horace and Giant Lloyd for curing him.

 Or an option of not exactly immune, as the cure will become a shield instead. Each time Robin losses to a Dark Knight, the Aura Shield lowers to a certain amount. Once it reaches 0, he is vulnerable to the Dark Knight's dark cum energies.


Option #2 Accept the Darkness:

Once the meter reaches full Darkness, Robin transforms, having his body, muscles, and cock growing bigger, along with a glowing aura covering his eyes. Once fully converted, he is not allowed back to any normal locations on the map (except the Dungeons, to a certain extent). But there will be new locations on the map: small towns and encampments owned by Dark Knights/Dark Entities that have been invisible to the outside world and can never be seen by normal/magical means. Also, Solitude Peak will show on the map if Robin has not reached the end of the campaign yet.

Now fully converted, Robin will meet new characters from the dark side. Some Demons or Dark Knights have their helmets off, and their eye color is still the same as their aura. Also, Robin might meet certain affinities from certain dark characters. When Robin meets Grant X near the portal at Solitude Peak, Grant asks Robin if he wants to join the ranks and conquer Helgem.

If Robert accepts the Darkness and Grant X's offer, dark tentacles start to fly out from the portal behind Grant and wrap around Robin. When the dark tentacles started wrapping around every part of Robin's massive body and every orifice was plugged, black aura energy came out from the portal through the tentacles towards Robin's tentacle-covered body. With a loud cackling noise from the electrified tentacles and Robin releasing cum as he climaxed, Robin's entire body and cock aura grew bigger, thus giving out more pleasure when sparring with an opponent. Also, this darkened aura gives Robin a higher tolerance rate upon reaching climax. 

With this done, the tentacles release Robin until he is on the ground. Then Grant X walks up to Robin and bestows upon him the armor of the Dark Knights.

Now wearing the armor Grant X that was given him, Robin's new mission is to follow Grant X's orders to take over Helgem.  Robin will do some fetch quests and certain missions that will help better establish the Dark Knight's foothold on Helgem. For each completed quest, Robin will go up in the army ranks.

At certain levels, Robin can meet up with the Dark Portal again and have the tentacles add another colored aura to his body. Robin can now switch between Aura's during battle. Robin will have the third aura once he does certain missions for the Dark Portal.

 Robin can still participate in planned attacks and raids from Grant X as an option. If the Dark Knights win, the town/location will lose a certain amount of morals on their meter. If the town wins, the moral meter returns in full. Once the Town's/Location's Moral meter reaches 0, the Dark Knights occupy that town/location.  Thus unlocking previous/new resources for Dark Knight Robin.

Once Robin reaches a certain rank, General Grant X will give the option of Robin of choosing where to attack/raid. All locations on the map, besides Wheelcum, are available since it will be the endgame for this location. Also, there is an affinity for Grant X; his story is dark about how he sided with the dark powers from the portal.

Once all of the Towns/Locations are occupied by Dark Knights on the map, attacking Wheelcum will appear as an option.

Once attacking Wheelcum is available, Robin will act as a spy for the army. Now in the game, Robin was first introduced to Wheelcum and was branded as a member of the town. Robin was accepted easily by hiding his aura, acting as a normal man fleeing the Dark Knight's occupation, and showing his mark from the town. Robin sees the town in a disorderly fashion.  The town is overpopulated with disheveled men/orcs/beasts that have fled from their towns run over by Dark Knights. Robin wasn't concerned about this as he went to the castle. He sees the twins, Tristan and Hector, keeping a large angry crowd at bay from entering the castle. Tristan and Hector heard from General Grant's order to accept Robin into the castle since he is an ally.

Once General Grant/Grant X leads Robin into his empty quarters, both men make love while discussing their plans. The plan was simple, with dark powers from the portal, General Grant/Grant X could open up a portal in his quarters and let the Dark Knights into the castle.

As night falls, General Grant/Grant X opens a portal in his living quarters, and a flood of Dark Knights starts emerging from the portal. The Castle Guards were stunned to see a bunch of Dark Knights racing out of General Grant's quarters. It's the biggest battle orgy between the Dark Knights and the Soldiers of Wheelcum. During the ensuing battle, both Grant X and Robin are confronted by Horace when both try to get to King Tyran. As a last-minute attempt, Grant X pushed Robin into the King's chambers while sealing doors behind him to confront Horace.

Now Dark Knight Robin confronts King Tyran. Robin battles his way through all of the Kings Guards and Servants. Once the Soldiers and Guards are out of commission, King Tyran rises, and Dark Knight Robin starts preparing to battle the King.

If King Tyran wins, he says to Robin he has never felt such pleasure in eons, and Robin becomes the personal servant to the King. But at the same time, King Tyran accepts the darkness in him and covers all Wheelcum with Dark Powers from the Portal.

If Dark Knight Robin wins, Robin takes the crown and sits on the throne. King Tyran, now defeated, is now reduced to becoming a personal servant/slave to King Robin because he never felt such pleasure for eons and begs more of it from King Robin.

Whew, it took me forever to write this. I thought about this a while ago but decided to have the courage to write it.

Hey there, I have an idea for a battle system that might work within the game's parameters.

Remember Benton's Tournament and how you climb the ranks to reach the top? What if this system can be used for a battle instead?

For example, Wheelcum is suddenly attacked by a group of Dark Knights. This is indicated with an exclamation point on the map.  This event only happens at night time.

If you are in Wheelcum, then a prompt/speech bubble from Tristan/Hector will say a bunch of Dark Knights is attacking at the gate. Then another prompt will say if you want to join the fight. 

If you say no, then the game time will move towards morning, and a prompt on the screen that says Soldiers were able to hold off the Dark Knights from entering Wheelcum and left when Dawn came. And nothing happens with Robin Morning Wood.

If you say yes, it will show you a screen similar to the tournament, but it is a battlefield with many Dark knights in the field. You will be automatically given the position on the battlefield (at the bottom) with a battle against a Dark Knight. 

----O----

---- I ----

----O/R----

---- I ----

----X----

R - Robin

O - Enemy

/ - In battle with...

X - Defeated Enemy

If the Dark Knight defeats you in any part of the battlefield, the screen says GAME OVER, and Robin blacks out. Like all other fights, once  you are defeated, the game time moves toward morning with a prompt saying Wheelcum Soldiers were able to hold off the Dark Knights from entering Wheelcum and left when Dawn came. Also, Robin lost some stuff from inventory.

If Robin manages to defeat a Dark Knight, then Robin can progress to the next Dark Knight on the battlefield. If Robin manages to reach the top (aka Robin cutting through Dark Knights on the battlefield), the last Dark Knight in the battle would most likely be an ordinary one with a Blue Top Aura, but there is a small chance Robin will meet a Dark Knight Lieutenant. It's a Dark Knight that can change color aura like certain characters in the game.

Once Robin defeats the Dark Knight, the game time moves towards morning, and the screen prompt says Soldiers of Whelcum were able to hold off the Dark Knights from entering Wheelcum. Robin is then congratulated for fighting the leader of this assault, and (only an option) Robin is rewarded in a "special" way by Benton and Grant.

This battle template can be easily applied to any location on the map, with a prompt saying where a battle is taking place. Nothing changes if Robin goes to a different location. But if Robin chooses the battle, then another prompt will say if you want to join the fight. 

Oh, Okay, I get i now. But still sucks. Hopefully the Travel Time for mounts will updated soon. Or an addition/replacement, a Clock on the map section when the Player arrives at a certain Location. Also viewable Energy Stats for a mount at Main HUD when traveling so the Player would know how much energy there is left from the Mount.

Hey there, I know this is going to be long comment but it is improvement/fixed issue, and I do not know if someone had brought this one up already, but I will ask anyway.  When you "Take" your horse (The one that the Player chooses from Torben), should the traveling time be shortened as well? For example, when you go to Bareshade from your home, it will take 135 minutes by traveling on foot with no mount, but when I take my Horse, it is still the same amount of time between the two locations when walking. The Updates from 0.11 that the traveling time is reduced to 50% when a player takes a Horse when traveling. That would mean that the traveling time should be around 68 minutes instead of the 135 minutes when you take the horse. I am pretty sure I checked everything. I mastered riding the horse, and when I check in the Armory (Helmet Button) when traveling, the small window shows up for Companion: Horse (or any Animal owned by the Player when the Player "Takes" them). If I miss something to make sure I can "Ride" the horse for traveling, please let me know how, but if it is not implemented yet from the 0.11 update, I am just saying that the time while traveling with mount should be fixed.

Sorry for the lengthy comment.

(4 edits)

Hey there, here are more ideas for this game, I would recommend Hot-Keys as an option for the fighting system, so that way it be quick for the player to press a certain move in a battle that will be faster to use.

For example:

#1 or A Keyboard button: Move #1

#2 or S Keyboard button: Move #2

#3 or D Keyboard button: Move #3

#4 or F Keyboard button: Move #4

#5 or G Keyboard button: Move #5

#6 or H Keyboard button: Move #6

J Keyboard button: Jerk Off to Opponent


The Hot-keys can be customizable for the player if they need to change it so it be easier to use when going into a fight. Also these Hot-key key-board functions can be used for the Castle Guards defense game. It is adjusted from left to right instead (ex. 1:2:3:4:5).

I notice the empty alleyway in the Wheelcum that is been used only for the Underwear Thief that only shows up randomly at night. So why don't we make it a small market that shows up every night. 

One Store sells Candles, Dildos, and Anal Beads. These can be used for one time use like the Potions, but the difference is these items be can used again for another battle. But it depends on the opponent on what toy they favor.

Example: This Opponent likes using the anal beads. (+5 Virility to Opponent for 2 Turns)

This Opponent doesn't like small dildo (20 HP Recovered to Opponent)

This Opponent likes Large Dildo (+25 Virility to Opponent)

One Store sells Potions, Elixirs, and Special Lubricant. These can be used as a huge advantage in battle but at a great cost to Robin.

Example: This elixir gives Robin 100 Virility for one round, but Robin must take +10 HP for 4 turns.


One Store sells Clothing like Leather Straps/Jackets, Boots, Caps, and Harnesses. Now there two decisions for this option:

Simple One: Customizing Robin on what he wears for eye pleasure, and nothing is affected in this game.

Complex One:

Now I know this seems complicated, but what Robin wears to a fight might determine how the Opponent will react to what he wears. If the Opponent is attracted to what Robin wears he will be distracted and might lose focus on Robin. If the Opponent is offended by what Robin are wearing, the Opponent will either be disgusted or angry by what Robin wears.

For example: The Opponent loves what Robin is wearing (+2 Virility towards the Opponent per turn and the Opponent does less Virility to Robin (+10 instead of +15 Virility to Robin for example)).

The Opponent is disgusted of what Robin is wearing (-5 Virility towards the Opponent per turn and the Opponent does more Virility to Robin (+20 instead of +15 Virility to Robin for example)).


Each store-owner Robin can can get an item for free by playing a game of Strip-Lucky to win the item, but sacrifice an item if Robin losses (Weapons, Butt-plugs, and Cock Rings only). (One once in the market per night)

Or

Trade a/an item/s that is gives a discount to that item that Robin is buying (Weapons, Butt-plugs, and Cock Rings only).

For example: Robin bargains an item for 1/2 off, he must sacrifice a Steel hammer.


So each of the stores will be selling only a short amount items (3 minimum to 6 max for each store) that are random with tagged prices that are random as well.

For example: One item would cost 15 Diamond Ore one night, but sell only for 12 Gold Ore instead in the next night.


Anyways, these are my ideas for now, and again feel free to comment about them.

Hey there, if any of the Developers read this, here is few idea's that might help the game.

Sniffing Affinity Memory

Yeah, I am the very few that likes the Dialogue from the Affinity scenes. Being able to re-watch all of the main NPC characters Affinity scenes by clicking on any stage images of the Main NPC Characters Affinity meter towards Robin would be nice. My idea would be having Robin jerking off on his bed while sniffing any of the Main NPC characters underwear and being able to re-live in Memory (Like a Day-dream) the Affinity Scenes of that Main NPC character Robin interacted with. 

Animated Fighting Scenes in Duels

Now this is might be impossible, but I was hoping to see animated "interactive" scenes each time the Player or NPC chooses a move. For example Robin chooses "Stroke His Ass" towards Hubert, and it actually shows and animated scene of Robin stroking Hubert's ass, and when Hubert chooses for example "Smell his Armpit" it will show an animated scene of Hubert actually smelling Robin's Armpit. All of these animations would be around the same timed length as the interactions in the duel.  But I now for sure it would be damn impossible to do since it would be really tedious to do as you have to do it for each of the Characters and the Actions for interacting with Robin. Plus the game would quadruple in size with slow loading time. (But just throwing a bone.)

Actual Animated Dual scenes (Similar to Main Character Affinity scenes) in the Main Story Line.

When I go to Rusty Valley or Whiterain towards the final area for the first time, there is a Dual with an EVIL NPC character (I think so, might need to replay it again). If defeated in a Dual it shows the Dialogue Interaction between the Not-Evil NPC Character and Robin. I was hoping for a Dialogue Sex scene with the Not-Evil Character to Robin as a thanks. But I do not know if you guys are doing more of these Middle Class Boss Duels in the future.


Thank-you for reading.

When I Duel the Fruit Stand Guy, his Penis is Pixelated once his clothes are removed in the Second image, but once it reaches to the Third Stage it was fine with a non-pixelated cock.

Another small note: I was hoping you can include the other twin while doing Work with the twin guards. Maybe put the other one on the left as well?

When I sometimes leave the Black Smith store, I can still hear the background audio from the Black Smith Store still playing when I am walking around the town. It only stops when I Work or Duel with another character.