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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

any luck?

A topic by GEORGE9733 created Jun 26, 2017 Views: 1,239 Replies: 1
Viewing posts 1 to 2

Hello, i'm pretty much new to the game, so far my creatures are making little to no progress when it comes tu running, have you had any luck evolving these? if so, ehat design did you use? or what approach did you take?

Developer

Hey George! I've seen at least all of the default creatures that I've included do pretty well. Here's a gif I made with a couple of those if you're interested: https://twitter.com/keiwando/s... 
I also have two different frogger simulations that had interesting results: In one of them they jump forward and in the other one (~gen. 35) they slowly but consistently walk by extending their legs in a pretty natural way.

Let me just quickly add a couple of tips / things to consider:

1) Always let the simulation run for a bit before judging the progress. I say this because I've seen some people build creatures that will definitely be able to do the task but then they don't even let them get to the second generation before saying "This doesn't work. What am I doing wrong?" and going back.

2) As far as building creatures is concerned the biggest tip I could give you is to try to build as simple as possible. Each bone has a weight, so the more bones you use the heavier the overall creature gets. And the heavier it gets the more muscles you'll need to add strategically to be able to move the body. But, every additional muscle adds a degree of complexity to the brain - since there is more stuff to control and therefore also more muscles that could cancel each other's effect out when the brain isn't as evolved yet - so it will take a lot longer to evolve a complex creature with a lot of muscles compared to a simple one.

3) When you start a simulation every creature starts off with a random brain - and therefore random behaviour. So it could technically be the case that most or all of them start out by just doing nothing and not moving at all. If you  wait for a couple of generations and there still isn't a lot happening you can also just come back and start a new simulation with the exact same creature. Chances are that at least a couple of them are going to do something interesting, which will then slowly pull the rest of the population to evolve into that direction.

I hope this helped, if you have any other questions please let me know! (You can also read the help section by clicking on the (?) button in the creature building scene.)