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[Art]]Programming] Seeking illustrated sprites, BG, animation, programmer for Adult Game project

A topic by agileelephant13 created Nov 29, 2020 Views: 267
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Hi! I'm working on an adult game project(a small one first). The larger scope is you'll control a party of adventurers, adventuring across a map, managing your travel supplies, taking on quests and choosing your "caravan" route. Certain map locations and events will be combat sections and that's where this first project comes in.

We're starting with a 20-minute game project or "gameplay slice" (level could be used in the future game) You play as a Sorceress and the game has a 2.5d perspective. Sort of like a beat-em-up style (There will be melee characters but this one is ranged). I'm looking for animated idle, walking and casting animations for her.

Then some enemy sprites with basic animation (these will be elemental orb "sentries", floating)

There will also be room for some animated adult content with another mage character.

We're looking for illustrated sprites instead of pixel art. No pixel art in this project. All illustrated. If you're interested in drawing the sprites and would prefer using Spine for the animations or working with someone who can animate your work in Spine(or other program), that's fine too! We really need illustrated gameplay sprites with animations.

So the job titles and how you would be participating in this little Gameplay Slice:

Gameplay Character Sprite Artist: Drawing Nora(sorceress) and her enemies and other NPC's(You will base your work off of Ottomarr's character art)
Sprite Animator: Idle, walking, casting, enemies and sex scenes(only a couple planned)
VFX Artist: For spell animations(like fireballs, spectral phalluses, elemental and other magic. More to come in the future with future characters)
BG Artist: Ottomarr can do BG's but if someone can do background art work for less than 100$ per piece, contact me!
Programmer: Someone to assist me in coding in Gamemaker 2. I'm at a basic level and can handle basic implementation and simple attacks, so someone who can handle more advanced AI or attacks and just faster feature development would be appreciated. More work in the future.

This is for a small project that acts as a stepping stone for a larger one. We're figuring out the character and the action side of the gameplay. I've got Ottomarr designing the character with me now (www.deviantart.com/ottomarr) Your work will be based on their work on Nora.

If this gameplay slice works well, I will be making a patreon to fund further development of this project. It's just me, as a designer/producer, and Ottomarr helping with character art.

Note me on DA preferably but if you can't, email me: agileelephant13@gmail.com