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Project Towerpunk

A topic by xd-rey created Nov 23, 2020 Views: 184
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After months of thinking about the game design and learning to use Unity, I have decided to start a devlog to track my progress and motivate myself. I have very basic knowledge of C# and python, so this will also be my learning adventure.

I have some basic ideas about the core parts of the game.
More important:

  • First-person shooter
  • Rouglite with story segments scattered throughout the progression
  • EYE, cyberpunk, Souls inspired art style
  • Fast movement with wall jumps and dashes
  • Mechanics that endorse fast gameplay and fast movement
  • Permanent upgrades and in run upgrades
  • Low ammo in guns to endorse taking enemies weapons
  • Cool hub
  • Bossfights

Less important

  • 6 levels with unique art styles and enemies
  • Characters with stories
  • Demonic dimension???
  • I don't want to make too many points, its more of a vision and I will try to see where the game takes it. Im expecting alot of failing and redoing.

I hope I will have some updates soon.
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