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Skinn Pro

Skin & Blend-shape Projection + More · By cwmanley

Skinn Pro-Blendshapes connect in maya but don't connect in Unity

A topic by julianx9000 created Nov 19, 2020 Views: 222 Replies: 2
Viewing posts 1 to 3

Hi cwmanley,

I recently purchased Skinn pro to transfer blendshapes from one model to another inside of unity.  I tested the models inside of Maya and the transfer worked as expected so I know its not a matter of the vertex order being different. I used all of your recomended import settings and unfortunately the best I could accomplish after a few hours of tweak was some really funky results using the vertex mapper game object.  The copy and past blend shapes never worked between models.  I was able to apply blend shapes to the exact model with the copy and past function but not to a similar sized model with identical vertex order. (but overall different shape) I saw the youtuber "Cutscene Artist" do just this in her video "Skinn Pro: Extract load transfer blend shapes in Unity."  So far I have tested this in Unity 2019.3.9 and 2019.4.9  I'm going to keep working at this but if you have any idea's what could be causing my problems.  I would love to know!  Thank you so much!

Hi, Thanks for you purchase.

"The copy and past blend shapes never worked between models.  I was able to apply blend shapes to the exact model with the copy and past function but not to a similar sized model with identical vertex order. (but overall different shape)"

Hmm, that should work I have been doing that with the new example model I am working on. I am getting the best results exporting blend-shapes as single shaped meshes and using the Blend-shapes/Load Command; as the blend-shape normals and tangents look better when unity calculates them as a single mesh.

Can you send me a unity package to test out? I should be able to sort out the problem quickly with out much back and forth I will not share your assets and delete them once I have found a solution.

Thanks

cwmanley@gmail.com

Hi CWMannley,

I really appreciate the help.  I just emailed you a unity package.  I'm looking forward to see what you find!