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[Fixed in 1.0.37+] Latest 2.3 Beta issues on running the debugger

A topic by SleepySage created Nov 19, 2020 Views: 280 Replies: 3
Viewing posts 1 to 4
(1 edit)

Hi again, on the latest GMS2.3 beta because I was advised to use it for the performance issue resolution.

Unfortunately, not only is the issue not resolved even on my new beefier PC, but I now get this error when i wanna debug:

ERROR in
action number 1
of Create Event
for object <undefined>:
Error on load
Unable to find function gml_Script_mc_gml_class

This happens when I run my game in debug mode after updating GMLive. Worth noting that my server EXE does not have the new icon as shown in your blog post, and it seems to be impossible to clean reinstall the plugin since deleting the files from explorer (since it's impossible to do so from the IDE) will somehow still have the files exist (ask to replace or keep). Tried project clean tool and everything.


(man 2.3 is just loads of fun ain't it)

Developer

(man 2.3 is just loads of fun ain’t it)

“fun” is a word for it. Death by entertainment, really.

I uploaded a new release that fixes “atafiles” (no idea how that happened, but very concerning).

Couldn’t reproduce your debug-mode issue but generally that shouldn’t be possible unless live_enabled is false yet you are calling the functions explicitly.

(1 edit)

Yeah I had live_enabled set to zero but this was still happening, I had to delete the script and object completely as removing it from the starting room wasn't enough

Developer

This is fixed in 1.0.37 - referencing code that has been stripped out of the build causes that error, and a few global variable assignments in init code were missing a if (live_enabled).