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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

Reloading Game Refills Health

A topic by Burbs created Jun 22, 2017 Views: 325 Replies: 5
Viewing posts 1 to 6

Version 0.1143

Not sure if this is intended, but exiting the game and loading a save refills your health. Retrying after death however, does not. 

Hmm it's definitely not normal but I'll probably need a bit more context for this issue, I can't reproduce it so far.

You started a combat without full health, right? Retrying should restore ou state at the beginning of the combat, but exiting and loading should restore your state before the combat started and before you started the interaction leading to the combat. So on which combat it happened? And wat was your state when reloading the save?

Sorry that was vague. I should know better, I'm a programmer too, lol

I saved at the ladder and movable cells area save point with 2hp and then went into the 2nd battle (two droids) with 2hp. Retrying after death correctly set my hp back to 2, but selecting retry no, backing out to the main menu through save and exit and selecting continue put me back at the save point  with 9hp.

I think I ran into this as well. Was at the ladder, had about 4-6 HP, didn't see the fire prompt at the bottom, thought I had to jump, fell down, lost all but 1 blip of my HP. Jumped down on the right side on purpose and fell to my death. Respawned at the save point and had all my health.

I noticed saving restores your health (which is awesome), so perhaps it's intentional?

It's all probably related to the fact that currently saving refills your health, but it's clearly something we need to think further about and it may change in the future.