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Wanderer

An episodic 2D adventure game blending cinematic platformer and RPG into a beautiful lo-fi sci-fi universe. · By Red Cloak Games, Cris_R, Fenrir

Dialog State remains after death

A topic by latiosruby created Jun 22, 2017 Views: 157 Replies: 2
Viewing posts 1 to 3

This is on the linux version 0.1143.

I had reached the elevator and was exploring the cell blocks. I found the destroyed droid, and then the other cell with the guy who mentioned something being hidden in "the left one." Everything was going pretty swimmingly until I chose to reach inside the first boot, which resulted in Rook dying and spawning at the last save point. (Screenshot Link (Dropbox))

This results in me being in a state where I can possess the "vial of liquid" from the other boot by following through the rest of the dialog to search the bunk, but also I had spawned from the first save point and was missing the nice clothing from before and had to go through the initial battle again.

I'm assuming this is unintentional! Though it might have some fun speedrun implications. This first look at the game is pretty great though, I'm pretty impressed.

I encountered this problem too (I described my experiences in this thread).

Erf sorry for the dialogue still active after death issue, quite a nasty bug... I was able to reproduce it and fix it, it will be in the next build.