Dialogue system 2 doesn't work with godot 3.2.3 if you follow manual. I used template.json, but it didn't work.
By using
3. Go into Project > Input Map and add an input called dialogue_next
. You will use this input to skip through the dialogue. - we'll be given an error
***
ERROR: Request for nonexistent InputMap action 'continue_dialogue'.
At: core/input_map.cpp:195
***
on function
***
# PRESS A BUTTON TO CONTINUE DIALOGUE
func _input(event):
if event.is_action_pressed("continue_dialogue") and ! event.is_echo():
if current_json_path != "":
next()
***
I'm newbie, but I overrun this error with adding Input Map called "continue_dialogue" with input on SPACE(or any other button). If you have better option, please post it here.