Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Godot Dialogue System 2

An advanced non-linear dialogue system for the free and open-source Godot engine. · By radmatt

Next message not shown

A topic by Rokatansky created Nov 08, 2020 Views: 330 Replies: 1
Viewing posts 1 to 2
(1 edit)

Dialogue system 2 doesn't work with godot 3.2.3 if you follow manual. I used template.json, but it didn't work.

By using

3. Go into Project > Input Map and add an input called dialogue_next. You will use this input to skip through the dialogue. - we'll be given an error

***

ERROR: Request for nonexistent InputMap action 'continue_dialogue'.
   At: core/input_map.cpp:195

***

on function 

***

# PRESS A BUTTON TO CONTINUE DIALOGUE
func _input(event):
if event.is_action_pressed("continue_dialogue") and ! event.is_echo():
if current_json_path != "":
next()

***

I'm newbie, but I overrun this error with adding Input Map called "continue_dialogue" with input on SPACE(or any other button). If you have better option, please post it here.

Developer (1 edit) (+1)

I forgot to update the quick-setup guide after updating the framework. 

This is where you write the name of the input you want to use: 

(This is in Dialogue.gd).

And this is where you set up the input:


Just make sure these two input names are the same and it will work.